From: Eric Anholt Date: Mon, 4 Feb 2013 18:05:51 +0000 (-0800) Subject: intel: Reduce intel_renderbuffer_tile_offsets to a thin wrapper. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4e8eafd8f44d763a7d079abea89388fb738bb723;p=mesa.git intel: Reduce intel_renderbuffer_tile_offsets to a thin wrapper. Reviewed-and-tested-by: Ian Romanick Reviewed-by: Kenneth Graunke Acked-by: Paul Berry --- diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 69f862930d6..34f31fb0a88 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -534,32 +534,6 @@ intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb) irb->draw_y = dst_y; } -/** - * Rendering to tiled buffers requires that the base address of the - * buffer be aligned to a page boundary. We generally render to - * textures by pointing the surface at the mipmap image level, which - * may not be aligned to a tile boundary. - * - * This function returns an appropriately-aligned base offset - * according to the tiling restrictions, plus any required x/y offset - * from there. - */ -uint32_t -intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb, - uint32_t *tile_x, - uint32_t *tile_y) -{ - struct intel_region *region = irb->mt->region; - uint32_t mask_x, mask_y; - - intel_region_get_tile_masks(region, &mask_x, &mask_y, false); - - *tile_x = irb->draw_x & mask_x; - *tile_y = irb->draw_y & mask_y; - return intel_region_get_aligned_offset(region, irb->draw_x & ~mask_x, - irb->draw_y & ~mask_y, false); -} - /** * Called by glFramebufferTexture[123]DEXT() (and other places) to * prepare for rendering into texture memory. This might be called diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h index aa52b979f88..5d6dc7ef7df 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.h +++ b/src/mesa/drivers/dri/intel/intel_fbo.h @@ -33,6 +33,7 @@ #include "main/formats.h" #include "main/macros.h" #include "intel_context.h" +#include "intel_mipmap_tree.h" #include "intel_screen.h" #ifdef __cplusplus @@ -148,10 +149,14 @@ intel_flip_renderbuffers(struct gl_framebuffer *fb); void intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb); -uint32_t +static inline uint32_t intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb, uint32_t *tile_x, - uint32_t *tile_y); + uint32_t *tile_y) +{ + return intel_miptree_get_tile_offsets(irb->mt, irb->mt_level, irb->mt_layer, + tile_x, tile_y); +} struct intel_region* intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex);