From: José Fonseca Date: Tue, 6 Jan 2009 16:01:11 +0000 (+0000) Subject: mesa: Use explicit casts when precision is lost. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4ebb8f78e780ffa6f5f7082d0e36a792bceca321;p=mesa.git mesa: Use explicit casts when precision is lost. Silences MSVC. --- diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 4674c44a3f2..e4910a633e2 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -2133,7 +2133,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits); break; case GL_DEPTH_CLEAR_VALUE: - params[0] = ctx->Depth.Clear; + params[0] = (GLfloat)(ctx->Depth.Clear); break; case GL_DEPTH_FUNC: params[0] = ENUM_TO_FLOAT(ctx->Depth.Func); @@ -2936,7 +2936,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE); ASSERT(n <= 100); for (i = 0; i < n; i++) - params[i] = ENUM_TO_INT(formats[i]); + params[i] = ENUM_TO_FLOAT(formats[i]); } break; case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: