From: Ian Romanick Date: Tue, 8 Dec 2009 23:51:18 +0000 (-0800) Subject: intel: softwareBuffer in intel_alloc_renderbuffer_storage was always false, remove X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4eee46efcb7e1f737b7115caf48ddb3b77408626;p=mesa.git intel: softwareBuffer in intel_alloc_renderbuffer_storage was always false, remove --- diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 649fd1a78f4..9a304b0351a 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -106,8 +106,8 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, { struct intel_context *intel = intel_context(ctx); struct intel_renderbuffer *irb = intel_renderbuffer(rb); - GLboolean softwareBuffer = GL_FALSE; int cpp; + GLuint pitch; ASSERT(rb->Name != 0); @@ -184,32 +184,25 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, } /* allocate new memory region/renderbuffer */ - if (softwareBuffer) { - return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat, - width, height); - } - else { - /* Choose a pitch to match hardware requirements: - */ - GLuint pitch = ((cpp * width + 63) & ~63) / cpp; - /* alloc hardware renderbuffer */ - DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, - height, pitch); + /* Choose a pitch to match hardware requirements: + */ + pitch = ((cpp * width + 63) & ~63) / cpp; - irb->region = intel_region_alloc(intel, I915_TILING_NONE, - cpp, width, height, pitch, - GL_TRUE); - if (!irb->region) - return GL_FALSE; /* out of memory? */ + /* alloc hardware renderbuffer */ + DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, height, pitch); - ASSERT(irb->region->buffer); + irb->region = intel_region_alloc(intel, I915_TILING_NONE, cpp, + width, height, pitch, GL_TRUE); + if (!irb->region) + return GL_FALSE; /* out of memory? */ - rb->Width = width; - rb->Height = height; + ASSERT(irb->region->buffer); - return GL_TRUE; - } + rb->Width = width; + rb->Height = height; + + return GL_TRUE; }