From: Marek Olšák Date: Mon, 7 Jul 2014 20:49:15 +0000 (+0200) Subject: radeonsi: switch descriptors to i32 vectors X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4f3f0435bf8290a06fb6bb3ef17c7d1ed69d37d3;p=mesa.git radeonsi: switch descriptors to i32 vectors This is a follow-up to the commit which adds texture fetches with offsets. Reviewed-by: Tom Stellard --- diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index 4c0309b1390..5ac38cd9996 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -1574,7 +1574,7 @@ static void tex_fetch_args( LLVMTypeRef i8 = LLVMInt8TypeInContext(gallivm->context); LLVMTypeRef v16i8 = LLVMVectorType(i8, 16); - /* Truncate v32i8 to v16i8. */ + /* Bitcast and truncate v8i32 to v16i8. */ LLVMValueRef res = si_shader_ctx->resources[sampler_index]; res = LLVMBuildBitCast(gallivm->builder, res, v2i128, ""); res = LLVMBuildExtractElement(gallivm->builder, res, bld_base->uint_bld.zero, ""); @@ -2305,12 +2305,18 @@ static void create_meta_data(struct si_shader_context *si_shader_ctx) si_shader_ctx->const_md = LLVMMDNodeInContext(gallivm->context, args, 3); } +static LLVMTypeRef const_array(LLVMTypeRef elem_type, int num_elements) +{ + return LLVMPointerType(LLVMArrayType(elem_type, num_elements), + CONST_ADDR_SPACE); +} + static void create_function(struct si_shader_context *si_shader_ctx) { struct lp_build_tgsi_context *bld_base = &si_shader_ctx->radeon_bld.soa.bld_base; struct gallivm_state *gallivm = bld_base->base.gallivm; struct si_pipe_shader *shader = si_shader_ctx->shader; - LLVMTypeRef params[SI_NUM_PARAMS], f32, i8, i32, v2i32, v3i32; + LLVMTypeRef params[SI_NUM_PARAMS], f32, i8, i32, v2i32, v3i32, v16i8, v4i32, v8i32; unsigned i, last_sgpr, num_params; i8 = LLVMInt8TypeInContext(gallivm->context); @@ -2318,21 +2324,18 @@ static void create_function(struct si_shader_context *si_shader_ctx) f32 = LLVMFloatTypeInContext(gallivm->context); v2i32 = LLVMVectorType(i32, 2); v3i32 = LLVMVectorType(i32, 3); + v4i32 = LLVMVectorType(i32, 4); + v8i32 = LLVMVectorType(i32, 8); + v16i8 = LLVMVectorType(i8, 16); - params[SI_PARAM_CONST] = LLVMPointerType( - LLVMArrayType(LLVMVectorType(i8, 16), NUM_CONST_BUFFERS), CONST_ADDR_SPACE); - params[SI_PARAM_RW_BUFFERS] = params[SI_PARAM_CONST]; - - /* We assume at most 16 textures per program at the moment. - * This need probably need to be changed to support bindless textures */ - params[SI_PARAM_SAMPLER] = LLVMPointerType( - LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_STATES), CONST_ADDR_SPACE); - params[SI_PARAM_RESOURCE] = LLVMPointerType( - LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_VIEWS), CONST_ADDR_SPACE); + params[SI_PARAM_CONST] = const_array(v16i8, NUM_CONST_BUFFERS); + params[SI_PARAM_RW_BUFFERS] = const_array(v16i8, 6); /* XXX hardcoded */ + params[SI_PARAM_SAMPLER] = const_array(v4i32, NUM_SAMPLER_STATES); + params[SI_PARAM_RESOURCE] = const_array(v8i32, NUM_SAMPLER_VIEWS); switch (si_shader_ctx->type) { case TGSI_PROCESSOR_VERTEX: - params[SI_PARAM_VERTEX_BUFFER] = params[SI_PARAM_CONST]; + params[SI_PARAM_VERTEX_BUFFER] = const_array(v16i8, 16); /* XXX hardcoded */ params[SI_PARAM_START_INSTANCE] = i32; num_params = SI_PARAM_START_INSTANCE+1; if (shader->key.vs.as_es) {