From: Brian Paul Date: Fri, 31 Jul 2009 16:23:52 +0000 (-0600) Subject: tgsi: report opcode name in addition to the number when translation fails X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4f61bc135ab5ba6ce590418058ed04f63f150b0b;p=mesa.git tgsi: report opcode name in addition to the number when translation fails --- diff --git a/src/gallium/auxiliary/tgsi/tgsi_ppc.c b/src/gallium/auxiliary/tgsi/tgsi_ppc.c index 8fa21f6c408..922f147b946 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_ppc.c +++ b/src/gallium/auxiliary/tgsi/tgsi_ppc.c @@ -38,6 +38,7 @@ #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_sse.h" +#include "tgsi/tgsi_info.h" #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_util.h" #include "tgsi_dump.h" @@ -1317,8 +1318,10 @@ tgsi_emit_ppc(const struct tgsi_token *tokens, ok = emit_instruction(&gen, &parse.FullToken.FullInstruction); if (!ok) { + uint opcode = parse.FullToken.FullInstruction.Instruction.Opcode; debug_printf("failed to translate tgsi opcode %d to PPC (%s)\n", - parse.FullToken.FullInstruction.Instruction.Opcode, + opcode, + tgsi_get_opcode_name(opcode), parse.FullHeader.Processor.Processor == TGSI_PROCESSOR_VERTEX ? "vertex shader" : "fragment shader"); } diff --git a/src/gallium/auxiliary/tgsi/tgsi_sse2.c b/src/gallium/auxiliary/tgsi/tgsi_sse2.c index 52186770e6a..cfec5cfc019 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_sse2.c +++ b/src/gallium/auxiliary/tgsi/tgsi_sse2.c @@ -36,6 +36,7 @@ #if defined(PIPE_ARCH_SSE) #include "util/u_sse.h" #endif +#include "tgsi/tgsi_info.h" #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_util.h" #include "tgsi_exec.h" @@ -2917,8 +2918,10 @@ tgsi_emit_sse2( &parse.FullToken.FullInstruction ); if (!ok) { - debug_printf("failed to translate tgsi opcode %d to SSE (%s)\n", - parse.FullToken.FullInstruction.Instruction.Opcode, + uint opcode = parse.FullToken.FullInstruction.Instruction.Opcode; + debug_printf("failed to translate tgsi opcode %d (%s) to SSE (%s)\n", + opcode, + tgsi_get_opcode_name(opcode), parse.FullHeader.Processor.Processor == TGSI_PROCESSOR_VERTEX ? "vertex shader" : "fragment shader"); }