From: Brian Paul Date: Fri, 15 Jul 2016 13:08:13 +0000 (-0600) Subject: svga: handle mismatched number of samplers, sampler views X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=50a669de4e216d2e3bea3ec1148c7e79f77ecb27;p=mesa.git svga: handle mismatched number of samplers, sampler views in svga_init_shader_key_common(). Since the CSO module only tracks sampler views for fragment shaders, the number of samplers and sampler views can be mismatched for other types of shaders. This situation triggered an assertion in Chrome with maps.google.com This patch adds defensive code to handle that situation. Fixes VMware bug 1694027 Cc: Reviewed-by: Charmaine Lee --- diff --git a/src/gallium/drivers/svga/svga_shader.c b/src/gallium/drivers/svga/svga_shader.c index abfef0f1044..9e37e237a7d 100644 --- a/src/gallium/drivers/svga/svga_shader.c +++ b/src/gallium/drivers/svga/svga_shader.c @@ -173,10 +173,16 @@ svga_init_shader_key_common(const struct svga_context *svga, unsigned shader, assert(shader < ARRAY_SIZE(svga->curr.num_sampler_views)); - for (i = 0; i < svga->curr.num_sampler_views[shader]; i++) { + /* In case the number of samplers and sampler_views doesn't match, + * loop over the lower of the two counts. + */ + key->num_textures = MIN2(svga->curr.num_sampler_views[shader], + svga->curr.num_samplers[shader]); + + for (i = 0; i < key->num_textures; i++) { struct pipe_sampler_view *view = svga->curr.sampler_views[shader][i]; - if (view) { - assert(svga->curr.sampler[shader][i]); + const struct svga_sampler_state *sampler = svga->curr.sampler[shader][i]; + if (view && sampler) { assert(view->texture); assert(view->texture->target < (1 << 4)); /* texture_target:4 */ @@ -195,7 +201,7 @@ svga_init_shader_key_common(const struct svga_context *svga, unsigned shader, } } - if (!svga->curr.sampler[shader][i]->normalized_coords) { + if (!sampler->normalized_coords) { assert(idx < (1 << 5)); /* width_height_idx:5 bitfield */ key->tex[i].width_height_idx = idx++; key->tex[i].unnormalized = TRUE; @@ -208,7 +214,6 @@ svga_init_shader_key_common(const struct svga_context *svga, unsigned shader, key->tex[i].swizzle_a = view->swizzle_a; } } - key->num_textures = svga->curr.num_sampler_views[shader]; }