From: Marek Olšák Date: Thu, 23 Mar 2017 23:17:23 +0000 (+0100) Subject: radeonsi: don't hang on shader compile failure X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=518d8341627ac80f8757fd09cc3cd5c2884f58e0;p=mesa.git radeonsi: don't hang on shader compile failure Cc: 17.0 Reviewed-by: Samuel Pitoiset Reviewed-by: Nicolai Hähnle --- diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 30856b08ac5..e1286b89333 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -1246,7 +1246,7 @@ again: memcmp(¤t->key, key, sizeof(*key)) == 0 && (!current->is_optimized || util_queue_fence_is_signalled(¤t->optimized_ready)))) - return 0; + return current->compilation_failed ? -1 : 0; /* This must be done before the mutex is locked, because async GS * compilation calls this function too, and therefore must enter