From: Brian Paul Date: Tue, 16 Feb 2016 17:22:32 +0000 (-0700) Subject: st/mesa: use _mesa_geometric_width/height() in glDrawPixels code X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5239832cf1f3a441594fe7d610f929c8c7e066c9;p=mesa.git st/mesa: use _mesa_geometric_width/height() in glDrawPixels code Reviewed-by: Ilia Mirkin --- diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 103d4c7a91c..f49884cb94b 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -35,6 +35,7 @@ #include "main/bufferobj.h" #include "main/blit.h" #include "main/format_pack.h" +#include "main/framebuffer.h" #include "main/macros.h" #include "main/mtypes.h" #include "main/pack.h" @@ -456,6 +457,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct cso_context *cso = st->cso_context; + const unsigned fb_width = _mesa_geometric_width(ctx->DrawBuffer); + const unsigned fb_height = _mesa_geometric_height(ctx->DrawBuffer); GLfloat x0, y0, x1, y1; GLsizei maxSize; boolean normalized = sv[0]->texture->target == PIPE_TEXTURE_2D; @@ -598,8 +601,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, } /* viewport state: viewport matching window dims */ - cso_set_viewport_dims(cso, ctx->DrawBuffer->Width, - ctx->DrawBuffer->Height, TRUE); + cso_set_viewport_dims(cso, fb_width, fb_height, TRUE); cso_set_vertex_elements(cso, 3, st->util_velems); cso_set_stream_outputs(cso, 0, NULL, NULL); @@ -609,7 +611,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, * vertex shader and viewport transformation. */ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { - y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY); + y = fb_height - (int) (y + height * ctx->Pixel.ZoomY); invertTex = !invertTex; } @@ -622,13 +624,10 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, z = z * 2.0f - 1.0f; { - const struct gl_framebuffer *fb = ctx->DrawBuffer; - const float fb_width = (float) fb->Width; - const float fb_height = (float) fb->Height; - const float clip_x0 = x0 / fb_width * 2.0f - 1.0f; - const float clip_y0 = y0 / fb_height * 2.0f - 1.0f; - const float clip_x1 = x1 / fb_width * 2.0f - 1.0f; - const float clip_y1 = y1 / fb_height * 2.0f - 1.0f; + const float clip_x0 = x0 / (float) fb_width * 2.0f - 1.0f; + const float clip_y0 = y0 / (float) fb_height * 2.0f - 1.0f; + const float clip_x1 = x1 / (float) fb_width * 2.0f - 1.0f; + const float clip_y1 = y1 / (float) fb_height * 2.0f - 1.0f; const float maxXcoord = normalized ? ((float) width / sv[0]->texture->width0) : (float) width; const float maxYcoord = normalized