From: Brian Paul Date: Fri, 31 Oct 2014 22:01:25 +0000 (-0600) Subject: gallium/docs: fix NRM, NRM4 docs X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=52576dcb882202ea1e2c239c5865b1ce74ff9847;p=mesa.git gallium/docs: fix NRM, NRM4 docs Need to do a sqrt(). FWIW, the html that Sphinx 1.1.3 generates for the math expressions looks completely broken. Reviewed-by: José Fonseca --- diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index 7d5918fc4fe..2e0197172fa 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -837,16 +837,37 @@ This instruction replicates its result. .. opcode:: NRM - 3-component Vector Normalise .. math:: + + u = src.x \times src.x + src.y \times src.y + src.z \times src.z - dst.x = src.x / (src.x \times src.x + src.y \times src.y + src.z \times src.z) + v = \frac{1}{\sqrt{u}} - dst.y = src.y / (src.x \times src.x + src.y \times src.y + src.z \times src.z) + dst.x = src.x \times v - dst.z = src.z / (src.x \times src.x + src.y \times src.y + src.z \times src.z) + dst.y = src.y \times v + + dst.z = src.z \times v dst.w = 1 +.. opcode:: NRM4 - 4-component Vector Normalise + +.. math:: + + u = src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w + + v = \frac{1}{\sqrt{u}} + + dst.x = src.x \times v + + dst.y = src.y \times v + + dst.z = src.z \times v + + dst.w = src.w \times v + + .. opcode:: DIV - Divide .. math:: @@ -1888,15 +1909,6 @@ Some require glsl version 1.30 (UIF/BREAKC/SWITCH/CASE/DEFAULT/ENDSWITCH). Ends a switch expression. -.. opcode:: NRM4 - 4-component Vector Normalise - -This instruction replicates its result. - -.. math:: - - dst = \frac{src.x}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w} - - Interpolation ISA ^^^^^^^^^^^^^^^^^