From: Timothy Arceri Date: Wed, 26 Apr 2017 03:56:44 +0000 (+1000) Subject: glsl: use without_array() rather than get_scalar_type() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=52c76dbad39a96995624796b8363fed0ac065a18;p=mesa.git glsl: use without_array() rather than get_scalar_type() Here get_scalar_type() was just being use to remove the array after that we converted it back to base_type anyway so just use the without_array() helper. Reviewed-by: Alejandro PiƱeiro --- diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index aeb223db9e7..0ae87cb93ea 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -3858,7 +3858,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, * 3.00 spec allows structs as well. Varying structs are also allowed * in GLSL 1.50. */ - switch (var->type->get_scalar_type()->base_type) { + switch (var->type->without_array()->base_type) { case GLSL_TYPE_FLOAT: /* Ok in all GLSL versions */ break;