From: Eric Anholt Date: Mon, 19 Jul 2010 18:52:54 +0000 (-0700) Subject: glsl2: Fix lexing of octal values, including "0". X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5304493c40c5f450568fb518cb09940a72c1bc1d;p=mesa.git glsl2: Fix lexing of octal values, including "0". When faced with a constructor like 'ivec4(0, 2, 0, 0)', we would manage to get a value of 2 instead of 0 for the first "0". Usually 2 characters past "0" would point at some junk and lex as 0 anyway. Fixes glsl-octal and glsl-unused-varyings. --- diff --git a/src/glsl/glsl_lexer.lpp b/src/glsl/glsl_lexer.lpp index 6c1000876e1..b0afc44d5e9 100644 --- a/src/glsl/glsl_lexer.lpp +++ b/src/glsl/glsl_lexer.lpp @@ -231,7 +231,7 @@ void return VOID; return INTCONSTANT; } 0[0-7]* { - yylval->n = strtol(yytext + 2, NULL, 8); + yylval->n = strtol(yytext, NULL, 8); return INTCONSTANT; }