From: Antia Puentes Date: Sat, 15 Dec 2018 17:25:41 +0000 (+0100) Subject: nir/linker: Add BUFFER_VARIABLEs to the prog resource list X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=53087a89acafc340c3368d72267e8abf98b22dec;p=mesa.git nir/linker: Add BUFFER_VARIABLEs to the prog resource list v2: use link_util_should_add_buffer_variable() (Arcady) Signed-off-by: Arcady Goldmints-Orlov Reviewed-by: Timothy Arceri --- diff --git a/src/compiler/glsl/gl_nir_linker.c b/src/compiler/glsl/gl_nir_linker.c index 13d4e839c1b..4bf94c05a15 100644 --- a/src/compiler/glsl/gl_nir_linker.c +++ b/src/compiler/glsl/gl_nir_linker.c @@ -159,6 +159,10 @@ nir_build_program_resource_list(struct gl_context *ctx, * Here, it is expected that nir_link_uniforms() has already been * called, so that UniformStorage table is already available. */ + int top_level_array_base_offset = -1; + int top_level_array_size_in_bytes = -1; + int second_element_offset = -1; + int block_index = -1; for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) { struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; @@ -166,7 +170,33 @@ nir_build_program_resource_list(struct gl_context *ctx, if (uniform->hidden) continue; - if (!link_util_add_program_resource(prog, resource_set, GL_UNIFORM, uniform, + if (!link_util_should_add_buffer_variable(prog, uniform, + top_level_array_base_offset, + top_level_array_size_in_bytes, + second_element_offset, block_index)) + continue; + + + if (prog->data->UniformStorage[i].offset >= second_element_offset) { + top_level_array_base_offset = + prog->data->UniformStorage[i].offset; + + top_level_array_size_in_bytes = + prog->data->UniformStorage[i].top_level_array_size * + prog->data->UniformStorage[i].top_level_array_stride; + + /* Set or reset the second element offset. For non arrays this + * will be set to -1. + */ + second_element_offset = top_level_array_size_in_bytes ? + top_level_array_base_offset + + prog->data->UniformStorage[i].top_level_array_stride : -1; + } + block_index = uniform->block_index; + + + GLenum interface = uniform->is_shader_storage ? GL_BUFFER_VARIABLE : GL_UNIFORM; + if (!link_util_add_program_resource(prog, resource_set, interface, uniform, uniform->active_shader_mask)) { return; }