From: Neha Bhende Date: Thu, 4 May 2017 18:25:04 +0000 (-0700) Subject: svga: convert dst format to linear when blending is enabled. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=53091a0312edf38a87a4b7a6e88b52e1887750ca;p=mesa.git svga: convert dst format to linear when blending is enabled. When blending is enabled, framebuffer colorspace has to be linear. Previously, we never hit this case because we were not supporting sRGB drawable. Previous patch added that support. Tested with mtt glretrace, viewperf, piglit, conform. Reviewed-by: Brian Paul Reviewed-by: Charmaine Lee --- diff --git a/src/gallium/drivers/svga/svga_pipe_blit.c b/src/gallium/drivers/svga/svga_pipe_blit.c index bca0de3845d..d97f623870d 100644 --- a/src/gallium/drivers/svga/svga_pipe_blit.c +++ b/src/gallium/drivers/svga/svga_pipe_blit.c @@ -597,8 +597,10 @@ try_blit(struct svga_context *svga, const struct pipe_blit_info *blit_info) * If format is srgb and blend is enabled then color values need * to be converted into linear format. */ - if (is_blending_enabled(svga, &blit)) + if (is_blending_enabled(svga, &blit)) { blit.src.format = util_format_linear(blit.src.format); + blit.dst.format = util_format_linear(blit.dst.format); + } /* Check if we can create shader resource view and * render target view for the quad blitter to work