From: Ian Romanick Date: Wed, 20 Jan 2016 01:15:08 +0000 (-0800) Subject: meta: Use _mesa_bind_texture instead of _mesa_BindTexture X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5325a34ed78e2ffc3bd3d05fbdb49c8002853a77;p=mesa.git meta: Use _mesa_bind_texture instead of _mesa_BindTexture Signed-off-by: Ian Romanick Reviewed-by: Tapani Pälli --- diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 5bad17d76bf..55d803fd5bd 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1386,7 +1386,7 @@ _mesa_meta_setup_copypix_texture(struct gl_context *ctx, { bool newTex; - _mesa_BindTexture(tex->Target, tex->tex_obj->Name); + _mesa_bind_texture(ctx, tex->Target, tex->tex_obj); _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MIN_FILTER, (GLint *) &filter, false); _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MAG_FILTER, @@ -1437,7 +1437,7 @@ _mesa_meta_setup_drawpix_texture(struct gl_context *ctx, */ static const GLint filter = GL_NEAREST; - _mesa_BindTexture(tex->Target, tex->tex_obj->Name); + _mesa_bind_texture(ctx, tex->Target, tex->tex_obj); _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MIN_FILTER, &filter, false); _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MAG_FILTER, &filter, @@ -3176,7 +3176,7 @@ decompress_texture_image(struct gl_context *ctx, _mesa_buffer_sub_data(ctx, decompress->buf_obj, 0, sizeof(verts), verts); /* setup texture state */ - _mesa_BindTexture(target, texObj->Name); + _mesa_bind_texture(ctx, target, texObj); if (!use_glsl_version) _mesa_set_enable(ctx, target, GL_TRUE); diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c index 55093e95537..99d0931694d 100644 --- a/src/mesa/drivers/common/meta_generate_mipmap.c +++ b/src/mesa/drivers/common/meta_generate_mipmap.c @@ -201,10 +201,10 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, /* We may have been called from glGenerateTextureMipmap with CurrentUnit * still set to 0, so we don't know when we can skip binding the texture. - * Assume that _mesa_BindTexture will be fast if we're rebinding the same + * Assume that _mesa_bind_texture will be fast if we're rebinding the same * texture. */ - _mesa_BindTexture(target, texObj->Name); + _mesa_bind_texture(ctx, target, texObj); if (mipmap->samp_obj == NULL) { mipmap->samp_obj = ctx->Driver.NewSamplerObject(ctx, 0xDEADBEEF);