From: Thomas Hindoe Paaboel Andersen Date: Tue, 1 Mar 2016 21:45:00 +0000 (-0700) Subject: gallium/cso: fix indentation X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=535002f4da61248096712a23cc4951d47fcd6c8d;p=mesa.git gallium/cso: fix indentation Only one of these were recently introduced. However, since we keep copy/pasting the same wrong indentation we should probably just fix it. Reviewed-by: Brian Paul --- diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c index f0013f70472..790e1211898 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.c +++ b/src/gallium/auxiliary/cso_cache/cso_context.c @@ -847,7 +847,7 @@ void cso_set_geometry_shader_handle(struct cso_context *ctx, void *handle) void cso_delete_geometry_shader(struct cso_context *ctx, void *handle) { - if (handle == ctx->geometry_shader) { + if (handle == ctx->geometry_shader) { /* unbind before deleting */ ctx->pipe->bind_gs_state(ctx->pipe, NULL); ctx->geometry_shader = NULL; @@ -892,7 +892,7 @@ void cso_set_tessctrl_shader_handle(struct cso_context *ctx, void *handle) void cso_delete_tessctrl_shader(struct cso_context *ctx, void *handle) { - if (handle == ctx->tessctrl_shader) { + if (handle == ctx->tessctrl_shader) { /* unbind before deleting */ ctx->pipe->bind_tcs_state(ctx->pipe, NULL); ctx->tessctrl_shader = NULL; @@ -937,7 +937,7 @@ void cso_set_tesseval_shader_handle(struct cso_context *ctx, void *handle) void cso_delete_tesseval_shader(struct cso_context *ctx, void *handle) { - if (handle == ctx->tesseval_shader) { + if (handle == ctx->tesseval_shader) { /* unbind before deleting */ ctx->pipe->bind_tes_state(ctx->pipe, NULL); ctx->tesseval_shader = NULL; @@ -982,7 +982,7 @@ void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle) void cso_delete_compute_shader(struct cso_context *ctx, void *handle) { - if (handle == ctx->compute_shader) { + if (handle == ctx->compute_shader) { /* unbind before deleting */ ctx->pipe->bind_compute_state(ctx->pipe, NULL); ctx->compute_shader = NULL;