From: Francisco Jerez Date: Wed, 14 Feb 2018 19:53:49 +0000 (-0800) Subject: glsl: Specify framebuffer fetch coherency mode in lower_blend_equation_advanced(). X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=537bb1da98c34eafbed714d468c56fc0af543e49;p=mesa.git glsl: Specify framebuffer fetch coherency mode in lower_blend_equation_advanced(). This requires passing an extra argument to the lowering pass because the KHR_blend_equation_advanced specification doesn't seem to define any mechanism for the implementation to determine at compile-time whether coherent blending can ever be used (not even an "#extension KHR_blend_equation_advanced_coherent" directive seems to be required in the shader source AFAICT). In the long run we'll probably want to do state-dependent recompiles based on the value of ctx->Color.BlendCoherent, but right now there would be no benefit from that because the only driver that supports coherent framebuffer fetch is i965 on SKL+ hardware, which are unable to support the non-coherent path for the moment because of texture layout issues, so framebuffer fetch coherency is always enabled for them. Reviewed-by: Plamena Manolova --- diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h index 2b8c195151a..81049a479e8 100644 --- a/src/compiler/glsl/ir_optimization.h +++ b/src/compiler/glsl/ir_optimization.h @@ -166,7 +166,7 @@ bool lower_tess_level(gl_linked_shader *shader); bool lower_vertex_id(gl_linked_shader *shader); bool lower_cs_derived(gl_linked_shader *shader); -bool lower_blend_equation_advanced(gl_linked_shader *shader); +bool lower_blend_equation_advanced(gl_linked_shader *shader, bool coherent); bool lower_subroutine(exec_list *instructions, struct _mesa_glsl_parse_state *state); void propagate_invariance(exec_list *instructions); diff --git a/src/compiler/glsl/lower_blend_equation_advanced.cpp b/src/compiler/glsl/lower_blend_equation_advanced.cpp index c6db58142cd..b05a2e0f0bb 100644 --- a/src/compiler/glsl/lower_blend_equation_advanced.cpp +++ b/src/compiler/glsl/lower_blend_equation_advanced.cpp @@ -462,7 +462,7 @@ get_main(gl_linked_shader *sh) } bool -lower_blend_equation_advanced(struct gl_linked_shader *sh) +lower_blend_equation_advanced(struct gl_linked_shader *sh, bool coherent) { if (sh->Program->sh.fs.BlendSupport == 0) return false; @@ -480,6 +480,7 @@ lower_blend_equation_advanced(struct gl_linked_shader *sh) fb->data.location = FRAG_RESULT_DATA0; fb->data.read_only = 1; fb->data.fb_fetch_output = 1; + fb->data.memory_coherent = coherent; fb->data.how_declared = ir_var_hidden; ir_variable *mode = new(mem_ctx) ir_variable(glsl_type::uint_type, diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp index f0598f591ab..b08b56a9353 100644 --- a/src/mesa/drivers/dri/i965/brw_link.cpp +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -99,7 +99,8 @@ process_glsl_ir(struct brw_context *brw, ralloc_adopt(mem_ctx, shader->ir); - lower_blend_equation_advanced(shader); + lower_blend_equation_advanced( + shader, ctx->Extensions.KHR_blend_equation_advanced_coherent); /* lower_packing_builtins() inserts arithmetic instructions, so it * must precede lower_instructions(). diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 7fef93949e8..ccf4dabcc9f 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -7056,7 +7056,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) do_mat_op_to_vec(ir); if (stage == MESA_SHADER_FRAGMENT) - lower_blend_equation_advanced(shader); + lower_blend_equation_advanced( + shader, ctx->Extensions.KHR_blend_equation_advanced_coherent); lower_instructions(ir, MOD_TO_FLOOR |