From: Thomas Hellstrom Date: Thu, 18 Aug 2016 11:41:42 +0000 (+0200) Subject: gallium/vl: declare sampler views in compositor shaders X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=53b45845555f9d4531a915faefe94ee424e60177;p=mesa.git gallium/vl: declare sampler views in compositor shaders The svga driver relies on the existence of these sampler views. Signed-off-by: Thomas Hellstrom Reviewed-by: Brian Paul Reviewed-by: Christian König --- diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c index f98b185f6c8..693d685cd0b 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.c +++ b/src/gallium/auxiliary/vl/vl_compositor.c @@ -137,9 +137,15 @@ create_frag_shader_weave(struct ureg_program *shader, struct ureg_dst fragment) i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); - for (i = 0; i < 3; ++i) + for (i = 0; i < 3; ++i) { sampler[i] = ureg_DECL_sampler(shader, i); - + ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT); + } + for (i = 0; i < 2; ++i) { t_tc[i] = ureg_DECL_temporary(shader); t_texel[i] = ureg_DECL_temporary(shader); @@ -248,9 +254,15 @@ create_frag_shader_video_buffer(struct vl_compositor *c) return false; tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); - for (i = 0; i < 3; ++i) + for (i = 0; i < 3; ++i) { sampler[i] = ureg_DECL_sampler(shader, i); - + ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT); + } + texel = ureg_DECL_temporary(shader); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); @@ -342,8 +354,18 @@ create_frag_shader_palette(struct vl_compositor *c, bool include_cc) tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); sampler = ureg_DECL_sampler(shader, 0); + ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT); palette = ureg_DECL_sampler(shader, 1); - + ureg_DECL_sampler_view(shader, 1, TGSI_TEXTURE_1D, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT); + texel = ureg_DECL_temporary(shader); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); @@ -384,6 +406,11 @@ create_frag_shader_rgba(struct vl_compositor *c) tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR); sampler = ureg_DECL_sampler(shader, 0); + ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT, + TGSI_RETURN_TYPE_FLOAT); texel = ureg_DECL_temporary(shader); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);