From: Paul Berry Date: Tue, 29 Jan 2013 13:52:47 +0000 (-0800) Subject: glsl: Use parse_program_resource_name to parse transform feedback varyings. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=53febac02c382fa163a9ad7280fc5f4d2707a665;p=mesa.git glsl: Use parse_program_resource_name to parse transform feedback varyings. Previously, transform feedback varyings were parsed in an ad-hoc fashion that wasn't compatible with structs (or array of structs). This patch makes it use parse_program_resource_name(), which correctly handles both. Note that parse_program_resource_name()'s technique for handling mal-formed input strings is to simply let them through and rely on the fact that a future name lookup will fail. Because of this, tfeedback_decl::init() no longer needs to return a boolean error code--it always succeeds, and if the input was mal-formed the error will be detected later. NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Jordan Justen Reviewed-by: Matt Turner --- diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index 25681d6185b..980b8d0ac90 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -35,6 +35,7 @@ #include "linker.h" #include "link_varyings.h" #include "main/macros.h" +#include "program.h" /** @@ -154,10 +155,13 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, /** * Initialize this object based on a string that was passed to - * glTransformFeedbackVaryings. If there is a parse error, the error is - * reported using linker_error(), and false is returned. + * glTransformFeedbackVaryings. + * + * If the input is mal-formed, this call still succeeds, but it sets + * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var() + * will fail to find any matching variable. */ -bool +void tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog, const void *mem_ctx, const char *input) { @@ -175,7 +179,7 @@ tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog, /* Parse gl_NextBuffer. */ if (strcmp(input, "gl_NextBuffer") == 0) { this->next_buffer_separator = true; - return true; + return; } /* Parse gl_SkipComponents. */ @@ -189,21 +193,17 @@ tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog, this->skip_components = 4; if (this->skip_components) - return true; + return; } /* Parse a declaration. */ - const char *bracket = strrchr(input, '['); - - if (bracket) { - this->var_name = ralloc_strndup(mem_ctx, input, bracket - input); - if (sscanf(bracket, "[%u]", &this->array_subscript) != 1) { - linker_error(prog, "Cannot parse transform feedback varying %s", input); - return false; - } + const char *base_name_end; + long subscript = parse_program_resource_name(input, &base_name_end); + this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input); + if (subscript >= 0) { + this->array_subscript = subscript; this->is_subscripted = true; } else { - this->var_name = ralloc_strdup(mem_ctx, input); this->is_subscripted = false; } @@ -215,8 +215,6 @@ tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog, strcmp(this->var_name, "gl_ClipDistance") == 0) { this->is_clip_distance_mesa = true; } - - return true; } @@ -449,8 +447,7 @@ parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog, char **varying_names, tfeedback_decl *decls) { for (unsigned i = 0; i < num_names; ++i) { - if (!decls[i].init(ctx, prog, mem_ctx, varying_names[i])) - return false; + decls[i].init(ctx, prog, mem_ctx, varying_names[i]); if (!decls[i].is_varying()) continue; diff --git a/src/glsl/link_varyings.h b/src/glsl/link_varyings.h index 057e4b21925..806bd1c470f 100644 --- a/src/glsl/link_varyings.h +++ b/src/glsl/link_varyings.h @@ -48,7 +48,7 @@ class ir_variable; class tfeedback_decl { public: - bool init(struct gl_context *ctx, struct gl_shader_program *prog, + void init(struct gl_context *ctx, struct gl_shader_program *prog, const void *mem_ctx, const char *input); static bool is_same(const tfeedback_decl &x, const tfeedback_decl &y); bool assign_location(struct gl_context *ctx, struct gl_shader_program *prog,