From: Laura Ekstrand Date: Wed, 25 Feb 2015 18:34:03 +0000 (-0800) Subject: main: Fix target checking for CompressedTexSubImage*D. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=549078cb5a95e0ee381d036b8c36bc41506f21bc;p=mesa.git main: Fix target checking for CompressedTexSubImage*D. This fixes a dEQP test failure. In the test, glCompressedTexSubImage2D was called with target = 0 and failed to throw INVALID ENUM. This failure was caused by _mesa_get_current_tex_object(ctx, target) being called before the target checking. To remedy this, target checking was made into its own function and called prior to _mesa_get_current_tex_object. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89311 Reviewed-by: Anuj Phogat --- diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 9b11fc0fbca..5be7db64c5f 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -4522,25 +4522,21 @@ out: /** - * Error checking for glCompressedTexSubImage[123]D(). + * Target checking for glCompressedTexSubImage[123]D(). * \return GL_TRUE if error, GL_FALSE if no error + * Must come before other error checking so that the texture object can + * be correctly retrieved using _mesa_get_current_tex_object. */ static GLboolean -compressed_subtexture_error_check(struct gl_context *ctx, GLint dims, - const struct gl_texture_object *texObj, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLsizei imageSize, bool dsa) +compressed_subtexture_target_check(struct gl_context *ctx, GLenum target, + GLint dims, GLenum format, bool dsa, + const char *caller) { - struct gl_texture_image *texImage; - GLint expectedSize; GLboolean targetOK; - const char *suffix = dsa ? "ture" : ""; if (dsa && target == GL_TEXTURE_RECTANGLE) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCompressedSubTexture%dD(target)", dims); + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller, + _mesa_lookup_enum_by_nr(target)); return GL_TRUE; } @@ -4603,7 +4599,9 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dims, } if (invalidformat) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glCompressedTex%sSubImage%uD(target)", suffix, dims); + "%s(invalid target %s for format %s)", caller, + _mesa_lookup_enum_by_nr(target), + _mesa_lookup_enum_by_nr(format)); return GL_TRUE; } } @@ -4617,11 +4615,30 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dims, } if (!targetOK) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glCompressedTex%sSubImage%uD(target)", suffix, dims); + _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller, + _mesa_lookup_enum_by_nr(target)); return GL_TRUE; } + return GL_FALSE; +} + +/** + * Error checking for glCompressedTexSubImage[123]D(). + * \return GL_TRUE if error, GL_FALSE if no error + */ +static GLboolean +compressed_subtexture_error_check(struct gl_context *ctx, GLint dims, + const struct gl_texture_object *texObj, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLsizei imageSize, bool dsa) +{ + struct gl_texture_image *texImage; + GLint expectedSize; + const char *suffix = dsa ? "ture" : ""; + /* this will catch any invalid compressed format token */ if (!_mesa_is_compressed_format(ctx, format)) { _mesa_error(ctx, GL_INVALID_ENUM, @@ -4777,6 +4794,11 @@ _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); + if (compressed_subtexture_target_check(ctx, target, 1, format, false, + "glCompressedTexSubImage1D")) { + return; + } + texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; @@ -4799,6 +4821,12 @@ _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, if (!texObj) return; + if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format, + true, + "glCompressedTextureSubImage1D")) { + return; + } + _mesa_compressed_texture_sub_image(ctx, 1, texObj, texObj->Target, level, xoffset, 0, 0, width, 1, 1, format, imageSize, data, true); @@ -4814,6 +4842,11 @@ _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); + if (compressed_subtexture_target_check(ctx, target, 2, format, false, + "glCompressedTexSubImage2D")) { + return; + } + texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; @@ -4838,6 +4871,12 @@ _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, if (!texObj) return; + if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format, + true, + "glCompressedTextureSubImage2D")) { + return; + } + _mesa_compressed_texture_sub_image(ctx, 2, texObj, texObj->Target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, data, true); @@ -4852,6 +4891,11 @@ _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); + if (compressed_subtexture_target_check(ctx, target, 3, format, false, + "glCompressedTexSubImage3D")) { + return; + } + texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; @@ -4877,6 +4921,12 @@ _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, if (!texObj) return; + if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format, + true, + "glCompressedTextureSubImage3D")) { + return; + } + _mesa_compressed_texture_sub_image(ctx, 3, texObj, texObj->Target, level, xoffset, yoffset, zoffset, width, height, depth,