From: Nicolai Hähnle Date: Sun, 19 Feb 2017 09:42:57 +0000 (+0100) Subject: winsys/amdgpu: reduce max_alloc_size based on GTT limits X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=550125e1e73e2441989da11495057a20dd9dad44;p=mesa.git winsys/amdgpu: reduce max_alloc_size based on GTT limits Allocating huge buffers in VRAM is not a problem, but when those buffers start being migrated, the kernel runs into errors because it cannot split those buffer up for moving through GTT. This should fix intermittent failures of GL45-CTS.texture_buffer.texture_buffer_max_size Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Marek Olšák --- diff --git a/src/gallium/winsys/amdgpu/drm/amdgpu_winsys.c b/src/gallium/winsys/amdgpu/drm/amdgpu_winsys.c index 6511c4855d8..da9371deea0 100644 --- a/src/gallium/winsys/amdgpu/drm/amdgpu_winsys.c +++ b/src/gallium/winsys/amdgpu/drm/amdgpu_winsys.c @@ -331,8 +331,10 @@ static bool do_winsys_init(struct amdgpu_winsys *ws, int fd) ws->info.gart_size = gtt.heap_size; ws->info.vram_size = vram.heap_size; ws->info.vram_vis_size = vram_vis.heap_size; - /* The kernel can split large buffers, so we can do large allocations. */ - ws->info.max_alloc_size = MAX2(ws->info.vram_size, ws->info.gart_size) * 0.9; + /* The kernel can split large buffers in VRAM but not in GTT, so large + * allocations can fail or cause buffer movement failures in the kernel. + */ + ws->info.max_alloc_size = MIN2(ws->info.vram_size * 0.9, ws->info.gart_size * 0.7); /* convert the shader clock from KHz to MHz */ ws->info.max_shader_clock = ws->amdinfo.max_engine_clk / 1000; ws->info.max_se = ws->amdinfo.num_shader_engines;