From: Brian Paul Date: Mon, 20 Sep 2010 14:19:08 +0000 (-0600) Subject: mesa: don't call valid_texture_object() in non-debug builds X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=55228878420733e77a09c67d5175e90e4b2e7245;p=mesa.git mesa: don't call valid_texture_object() in non-debug builds This reverts commit c32bac57ed445e48856d74113364287ed6e5cdd4 and silences the warning differently. The _mesa_reference_texobj() function is called quite a bit and we don't want to call valid_texture_object() all the time in non- debug builds. --- diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index c96226df597..1fedc870285 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -330,11 +330,8 @@ _mesa_reference_texobj(struct gl_texture_object **ptr, GLboolean deleteFlag = GL_FALSE; struct gl_texture_object *oldTex = *ptr; - { - GLboolean valid = valid_texture_object(oldTex); - ASSERT(valid); - (void) valid; - } + ASSERT(valid_texture_object(oldTex)); + (void) valid_texture_object; /* silence warning in release builds */ _glthread_LOCK_MUTEX(oldTex->Mutex); ASSERT(oldTex->RefCount > 0);