From: Jason Ekstrand Date: Wed, 13 Feb 2019 22:22:37 +0000 (-0600) Subject: nir/xfb: Work in terms of components rather than slots X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=558c3145045f1c6da8bddb31ed77a418ab27f2f9;p=mesa.git nir/xfb: Work in terms of components rather than slots We needed to better handle cases where a chunk of a variable starts at some non-zero location_frac and rolls over into the next slot but may not be more than 4 dwords. For example, if gl_CullDistance is an array of 3 things and has location_frac = 2, it will span across two vec4s but is not, itself, bigger than a vec4. If you ignore the clip/cull special case, it's not allowed to happen for anything else because the only things that can span more than one slot is dvec3 and dvec4 and they're both bigger than a vec4. The current code uses this attrib_slot thing where we count attribute slots and iterate over them. However, that doesn't work in the case above because gl_CullDistance will have an attrib_slot count of 1 even though it does span two slots. We could fix this by adjusting attrib_slot but we already have comp_mask and it's easier to just handle it that way. Reviewed-by: Alejandro PiƱeiro --- diff --git a/src/compiler/nir/nir_gather_xfb_info.c b/src/compiler/nir/nir_gather_xfb_info.c index 446b7ac0495..081ef77b48a 100644 --- a/src/compiler/nir/nir_gather_xfb_info.c +++ b/src/compiler/nir/nir_gather_xfb_info.c @@ -76,18 +76,18 @@ add_var_xfb_outputs(nir_xfb_info *xfb, assert(var->data.location_frac + comp_slots <= 8); uint8_t comp_mask = ((1 << comp_slots) - 1) << var->data.location_frac; - assert(attrib_slots <= 2); - for (unsigned s = 0; s < attrib_slots; s++) { + while (comp_mask) { nir_xfb_output_info *output = &xfb->outputs[xfb->output_count++]; output->buffer = buffer; - output->offset = *offset + s * 16; + output->offset = *offset; output->location = *location; - output->component_mask = (comp_mask >> (s * 4)) & 0xf; + output->component_mask = comp_mask & 0xf; + *offset += util_bitcount(output->component_mask) * 4; (*location)++; + comp_mask >>= 4; } - *offset += comp_slots * 4; } }