From: Aapo Tahkola Date: Fri, 27 Jan 2006 14:35:24 +0000 (+0000) Subject: remove broken non arb fp path X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5594ddbcfe199e7a1dc21ddf39d51364d7419902;p=mesa.git remove broken non arb fp path --- diff --git a/src/mesa/drivers/dri/r300/Makefile b/src/mesa/drivers/dri/r300/Makefile index af9d0d4efd4..3158ac8412b 100644 --- a/src/mesa/drivers/dri/r300/Makefile +++ b/src/mesa/drivers/dri/r300/Makefile @@ -40,7 +40,6 @@ DRIVER_SOURCES = \ r300_texmem.c \ r300_tex.c \ r300_texstate.c \ - r300_texprog.c \ r300_vertexprog.c \ r300_fragprog.c \ r300_shader.c \ diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c index 31b643383a2..08293a00ae5 100644 --- a/src/mesa/drivers/dri/r300/r300_context.c +++ b/src/mesa/drivers/dri/r300/r300_context.c @@ -95,9 +95,7 @@ const struct dri_extension card_extensions[] = { {"GL_ARB_texture_mirrored_repeat", NULL}, {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions}, {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions}, -#if USE_ARB_F_P == 1 {"GL_ARB_fragment_program", NULL}, -#endif {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions}, {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions}, {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions}, @@ -313,7 +311,6 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, ctx->Const.VertexProgram.MaxNativeParameters=256; /* r420 */ ctx->Const.VertexProgram.MaxNativeAddressRegs=1; -#if USE_ARB_F_P ctx->Const.FragmentProgram.MaxNativeTemps = PFS_NUM_TEMP_REGS; ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */ ctx->Const.FragmentProgram.MaxNativeParameters = PFS_NUM_CONST_REGS; @@ -323,7 +320,6 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, ctx->Const.FragmentProgram.MaxNativeTexIndirections = PFS_MAX_TEX_INDIRECT; ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* and these are?? */ ctx->_MaintainTexEnvProgram = GL_TRUE; -#endif driInitExtensions(ctx, card_extensions, GL_TRUE); diff --git a/src/mesa/drivers/dri/r300/r300_fixed_pipelines.h b/src/mesa/drivers/dri/r300/r300_fixed_pipelines.h deleted file mode 100644 index 65e1836af47..00000000000 --- a/src/mesa/drivers/dri/r300/r300_fixed_pipelines.h +++ /dev/null @@ -1,294 +0,0 @@ -#ifndef __R300_FIXED_PIPELINES_H__ -#define __R300_FIXED_PIPELINES_H__ - -/******** Flat color pipeline **********/ -static struct r300_vertex_shader_state FLAT_COLOR_VERTEX_SHADER={ - program: { - length: 20, - - body:{ d: { - EASY_VSF_OP(MUL, 0, ALL, TMP), - VSF_PARAM(3), - VSF_ATTR_W(0), - EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE), - - EASY_VSF_OP(MUL, 1, ALL, RESULT), - VSF_REG(1), - VSF_ATTR_UNITY(1), - VSF_UNITY(1), - - EASY_VSF_OP(MAD, 0, ALL, TMP), - VSF_PARAM(2), - VSF_ATTR_Z(0), - VSF_TMP(0), - - EASY_VSF_OP(MAD, 0, ALL, TMP), - VSF_PARAM(1), - VSF_ATTR_Y(0), - VSF_TMP(0), - - EASY_VSF_OP(MAD, 0, ALL, RESULT), - VSF_PARAM(0), - VSF_ATTR_X(0), - VSF_TMP(0), - } } - }, - - matrix:{ - { - length: 16, - body: { f: { - 2.0, - 0, - 0.0, - 0.0, - 0, - 2.5, - 0, - 0, - 0.0, - 0, - -1.00, - -1.0, - -3.0, - 0, - 6.0, - 6.0 - } } - }, - { - length: 0, - }, - { - length: 0, - } - }, - - vector: { - { - length: 0, - }, - { - length: 0, - } - }, - - unknown1: { - length: 0 - }, - - unknown2: { - length: 0 - }, - - program_start: 0, - unknown_ptr1: 4, - program_end: 4, - - param_offset: 0, - param_count: 4, - - unknown_ptr2: 0, - unknown_ptr3: 4 - }; - -static struct r300_pixel_shader_state FLAT_COLOR_PIXEL_SHADER={ - program: { - tex: { - length: 0 - }, - alu: { - length: 1, - /* My understanding is that we need at least 1 instructions for pixel shader, - in particular because alu_end==0 means there is one instruction */ - inst: { - PFS_NOP - } - }, - node: { - { 0, 0, 0, 0}, - { 0, 0, 0, 0}, - { 0, 0, 0, 0}, - { 0, 0, 0, 0} - }, - active_nodes: 1, - first_node_has_tex: 0, - temp_register_count: 0, - - tex_offset: 0, - tex_end: 0, - alu_offset: 0, - alu_end: 0 - }, - - param_length: 0 - }; - - -/******** Single texture pipeline ***********/ -static struct r300_vertex_shader_state SINGLE_TEXTURE_VERTEX_SHADER={ - program: { - length: 24, - - body: { d: { - EASY_VSF_OP(MUL, 0, ALL, TMP), - VSF_PARAM(3), - VSF_ATTR_W(0), - EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE), - - EASY_VSF_OP(MUL, 2, ALL, RESULT), - VSF_REG(2), - VSF_ATTR_UNITY(2), - VSF_UNITY(2), - - EASY_VSF_OP(MAD, 0, ALL, TMP), - VSF_PARAM(2), - VSF_ATTR_Z(0), - VSF_TMP(0), - - EASY_VSF_OP(MUL, 1, ALL, RESULT), - VSF_REG(1), - VSF_ATTR_UNITY(1), - VSF_UNITY(1), - - EASY_VSF_OP(MAD, 0, ALL, TMP), - VSF_PARAM(1), - VSF_ATTR_Y(0), - VSF_TMP(0), - - EASY_VSF_OP(MAD, 0, ALL, RESULT), - VSF_PARAM(0), - VSF_ATTR_X(0), - VSF_TMP(0), - } } - }, - - matrix:{ - { - length: 16, - body: { f: { - 2.0, - 0, - 0.0, - 0.0, - 0, - 2.5, - 0, - 0, - 0.0, - 0, - -1.00, - -1.0, - -3.0, - 0, - 6.0, - 6.0 - } } - }, - { - length: 0, - }, - { - length: 0, - } - }, - - vector: { - { - length: 0, - }, - { - length: 0, - } - }, - - unknown1: { - length: 0 - }, - - unknown2: { - length: 4, - body: { f: { - 0.0, - 0.0, - 1.0, - 0.0 - } } - }, - - program_start: 0, - unknown_ptr1: 5, - program_end: 5, - - param_offset: 0, - param_count: 4, - - unknown_ptr2: 0, - unknown_ptr3: 5 - }; - -static struct r300_pixel_shader_state SINGLE_TEXTURE_PIXEL_SHADER={ - program: { - tex: { - length: 1, - inst: { 0x00018000 } - }, - alu: { - length: 2, - inst: - { -/* I get misc problems without this after doing cold-reboot. - This would imply that alu programming is buggy. --aet */ -#if 1 - PFS_NOP, -#endif - - /* What are 0's ORed with flags ? They are register numbers that - just happen to be 0 */ - { - EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO), - EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST, NONE, ALL), - -#if 0 - /* no alpha in textures */ - EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO), - EASY_PFS_INSTR3(0, 1, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT) -#endif - - /* alpha in textures */ - EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO), - EASY_PFS_INSTR3(0, 0, 1, 0 | PFS_FLAG_CONST, OUTPUT) - } - } - }, - node: { - { 0, 0, 0, 0}, - { 0, 0, 0, 0}, - { 0, 0, 0, 0}, - { 0, 0, 0, 0} - }, - - active_nodes: 1, - first_node_has_tex: 1, - temp_register_count: 1, - - tex_offset: 0, - tex_end: 0, - alu_offset: 0, - alu_end: 0 - }, - - param_length: 8, - param: { - { 0.0, 0.0, 0.0, 0.0}, - { 0.0, 0.0, 0.0, 0.0}, - { 0.0, 0.0, 0.0, 0.0}, - { 0.0, 0.0, 0.0, 0.0}, - { 0.0, 0.0, 0.0, 0.0}, - { 0.0, 0.0, 0.0, 0.0}, - { 0.0, 0.0, 0.0, 0.0}, - { 0.0, 0.0, 0.0, 0.0} - } - }; - -#endif diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c index 32d2080ce68..c82d9e98856 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog.c @@ -48,7 +48,6 @@ #include "program.h" #include "program_instruction.h" #include "r300_context.h" -#if USE_ARB_F_P == 1 #include "r300_fragprog.h" #include "r300_reg.h" @@ -1568,4 +1567,3 @@ static void dump_program(struct r300_fragment_program *rp) fprintf(stderr, "00000000\n"); } -#endif // USE_ARB_F_P == 1 diff --git a/src/mesa/drivers/dri/r300/r300_shader.c b/src/mesa/drivers/dri/r300/r300_shader.c index 8f60bb3d008..582cb2cf982 100644 --- a/src/mesa/drivers/dri/r300/r300_shader.c +++ b/src/mesa/drivers/dri/r300/r300_shader.c @@ -27,10 +27,7 @@ static void r300BindProgram(GLcontext *ctx, GLenum target, struct program *prog) } #endif -#if USE_ARB_F_P == 1 case GL_FRAGMENT_PROGRAM_ARB: -#endif - //rmesa->current_vp = vp; break; default: WARN_ONCE("Target not supported yet!\n"); @@ -41,11 +38,7 @@ static void r300BindProgram(GLcontext *ctx, GLenum target, struct program *prog) static struct program *r300NewProgram(GLcontext *ctx, GLenum target, GLuint id) { struct r300_vertex_program *vp; -#if USE_ARB_F_P == 1 struct r300_fragment_program *fp; -#else - struct fragment_program *fp; -#endif struct ati_fragment_shader *afs; switch(target){ @@ -54,22 +47,12 @@ static struct program *r300NewProgram(GLcontext *ctx, GLenum target, GLuint id) vp=CALLOC_STRUCT(r300_vertex_program); return _mesa_init_vertex_program(ctx, &vp->mesa_program, target, id); case GL_FRAGMENT_PROGRAM_ARB: -#if USE_ARB_F_P == 1 fp=CALLOC_STRUCT(r300_fragment_program); fp->ctx = ctx; return _mesa_init_fragment_program(ctx, &fp->mesa_program, target, id); -#else - fp=CALLOC_STRUCT(fragment_program); - return _mesa_init_fragment_program(ctx, fp, target, id); -#endif case GL_FRAGMENT_PROGRAM_NV: -#if USE_ARB_F_P == 1 fp=CALLOC_STRUCT(r300_fragment_program); return _mesa_init_fragment_program(ctx, &fp->mesa_program, target, id); -#else - fp=CALLOC_STRUCT(fragment_program); - return _mesa_init_fragment_program(ctx, fp, target, id); -#endif #if 00 /* _mesa_new_ati_fragment_shader() is now called instead */ case GL_FRAGMENT_SHADER_ATI: @@ -99,9 +82,7 @@ static void r300ProgramStringNotify(GLcontext *ctx, GLenum target, struct program *prog) { struct r300_vertex_program *vp=(void *)prog; -#if USE_ARB_F_P == 1 struct r300_fragment_program *fp = (struct r300_fragment_program *) prog; -#endif switch(target) { case GL_VERTEX_PROGRAM_ARB: @@ -110,9 +91,7 @@ static void r300ProgramStringNotify(GLcontext *ctx, GLenum target, /*translate_vertex_shader(vp);*/ break; case GL_FRAGMENT_PROGRAM_ARB: -#if USE_ARB_F_P == 1 fp->translated = GL_FALSE; -#endif break; } } diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 84d92f93424..06513b17f13 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -58,12 +58,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_reg.h" #include "r300_program.h" #include "r300_emit.h" -#if USE_ARB_F_P == 1 #include "r300_fragprog.h" -#else -#include "r300_fixed_pipelines.h" -#include "r300_texprog.h" -#endif #include "r300_tex.h" #include "r300_maos.h" @@ -1201,7 +1196,6 @@ void r300_setup_textures(GLcontext *ctx) fprintf(stderr, "TX_ENABLE: %08x last_hw_tmu=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], last_hw_tmu); } -#if USE_ARB_F_P == 1 void r300_setup_rs_unit(GLcontext *ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); @@ -1320,77 +1314,6 @@ void r300_setup_rs_unit(GLcontext *ctx) if (InputsRead) WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead); } -#else -void r300_setup_rs_unit(GLcontext *ctx) -{ - r300ContextPtr r300 = R300_CONTEXT(ctx); - int i, cur_reg; - /* I'm still unsure if these are needed */ - GLuint interp_magic[8] = { - 0x00, - 0x40, - 0x80, - 0xC0, - 0x00, - 0x00, - 0x00, - 0x00 - }; - GLuint OutputsWritten; - - if(hw_tcl_on) - OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->Base.OutputsWritten; - - /* This needs to be rewritten - it is a hack at best */ - - R300_STATECHANGE(r300, ri); - R300_STATECHANGE(r300, rc); - R300_STATECHANGE(r300, rr); - - cur_reg = 0; - r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0; - - for (i=0;iConst.MaxTextureUnits;i++) { - r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0 - | R300_RS_INTERP_USED - | (cur_reg << R300_RS_INTERP_SRC_SHIFT) - | interp_magic[i]; -// fprintf(stderr, "RS_INTERP[%d] = 0x%x\n", i, r300->hw.ri.cmd[R300_RI_INTERP_0+i]); - - if (TMU_ENABLED(ctx, i)) { - assert(r300->state.texture.tc_count != 0); - r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg] = 0 - | R300_RS_ROUTE_ENABLE - | i /* source INTERP */ - | (cur_reg << R300_RS_ROUTE_DEST_SHIFT); -// fprintf(stderr, "RS_ROUTE[%d] = 0x%x\n", cur_reg, r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg]); - cur_reg++; - } - } - if (hw_tcl_on ? OutputsWritten & (1<state.render_inputs & _TNL_BIT_COLOR0) - r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 - | R300_RS_ROUTE_0_COLOR - | (cur_reg << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); - -// fprintf(stderr, "ADJ_RR0 = 0x%x\n", r300->hw.rr.cmd[R300_RR_ROUTE_0]); - - r300->hw.rc.cmd[1] = 0 - | (cur_reg /* count */ << R300_RS_CNTL_TC_CNT_SHIFT) - | (1 << R300_RS_CNTL_CI_CNT_SHIFT) - | R300_RS_CNTL_0_UNKNOWN_18; - - if (r300->state.texture.tc_count > 0) { - r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, cur_reg); - r300->hw.rc.cmd[2] = 0xC0 | (cur_reg-1); /* index of highest */ - } else { - r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, 1); - r300->hw.rc.cmd[2] = 0x0; - } - - -// fprintf(stderr, "rendering with %d texture co-ordinate sets\n", cur_reg); -} -#endif // USE_ARB_F_P #define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count) @@ -1737,7 +1660,6 @@ static unsigned int r300PackFloat24(float f) return float24; } -#if USE_ARB_F_P == 1 void r300SetupPixelShader(r300ContextPtr rmesa) { GLcontext *ctx = rmesa->radeon.glCtx; @@ -1802,182 +1724,6 @@ void r300SetupPixelShader(r300ContextPtr rmesa) } rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmdpacket0(R300_PFS_PARAM_0_X, rp->const_nr*4); } -#else -/* just a skeleton for now.. */ -void r300GenerateTexturePixelShader(r300ContextPtr r300) -{ - int i, mtu; - mtu = r300->radeon.glCtx->Const.MaxTextureUnits; - GLenum envMode; - GLuint OutputsWritten = CURRENT_VERTEX_SHADER(r300->radeon.glCtx)->OutputsWritten; - - int tex_inst=0, alu_inst=0; - - for(i=0;iradeon.glCtx, i))continue; - - envMode = r300->radeon.glCtx->Texture.Unit[i].EnvMode; - //fprintf(stderr, "envMode=%s\n", _mesa_lookup_enum_by_nr(envMode)); - - /* Fetch textured pixel */ - - r300->state.pixel_shader.program.tex.inst[tex_inst]=0x00018000; - tex_inst++; - - switch(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeRGB){ - case GL_REPLACE: - WARN_ONCE("ModeA==GL_REPLACE is possibly broken.\n"); - r300->state.pixel_shader.program.alu.inst[alu_inst].inst0= - EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO); - - r300->state.pixel_shader.program.alu.inst[alu_inst].inst1= - EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL); - break; - case GL_MODULATE: - WARN_ONCE("ModeRGB==GL_MODULATE is possibly broken.\n"); - r300->state.pixel_shader.program.alu.inst[alu_inst].inst0= - EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO); - - r300->state.pixel_shader.program.alu.inst[alu_inst].inst1= - EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST, NONE, ALL); - - break; - default: - WARN_ONCE("ModeRGB=%s is not implemented yet !\n", - _mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeRGB)); - /* PFS_NOP */ - r300->state.pixel_shader.program.alu.inst[alu_inst].inst0= - EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO); - - r300->state.pixel_shader.program.alu.inst[alu_inst].inst1= - EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL); - } - switch(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeA){ - case GL_REPLACE: - WARN_ONCE("ModeA==GL_REPLACE is possibly broken.\n"); - r300->state.pixel_shader.program.alu.inst[alu_inst].inst2= - EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO); - - r300->state.pixel_shader.program.alu.inst[alu_inst].inst3= - EASY_PFS_INSTR3(0, 0, 0| PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT); - -#if 0 - fprintf(stderr, "numArgsA=%d sourceA[0]=%s op=%d\n", - r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->_NumArgsA, - _mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->SourceA[0]), - r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->OperandA[0]-GL_SRC_ALPHA); -#endif - break; - case GL_MODULATE: - WARN_ONCE("ModeA==GL_MODULATE is possibly broken.\n"); - - r300->state.pixel_shader.program.alu.inst[alu_inst].inst2= - EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO); - - r300->state.pixel_shader.program.alu.inst[alu_inst].inst3= - EASY_PFS_INSTR3(0, 0, 1, 0 | PFS_FLAG_CONST, OUTPUT); - - break; - default: - WARN_ONCE("ModeA=%s is not implemented yet !\n", - _mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeA)); - /* PFS_NOP */ - r300->state.pixel_shader.program.alu.inst[alu_inst].inst2= - EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO); - - r300->state.pixel_shader.program.alu.inst[alu_inst].inst3= - EASY_PFS_INSTR3(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT); - - } - - alu_inst++; - } - - r300->state.pixel_shader.program.tex.length=tex_inst; - r300->state.pixel_shader.program.tex_offset=0; - r300->state.pixel_shader.program.tex_end=tex_inst-1; - -#if 0 - /* saturate last instruction, like i915 driver does */ - r300->state.pixel_shader.program.alu.inst[alu_inst-1].inst0|=R300_FPI0_OUTC_SAT; - r300->state.pixel_shader.program.alu.inst[alu_inst-1].inst2|=R300_FPI2_OUTA_SAT; -#endif - - r300->state.pixel_shader.program.alu.length=alu_inst; - r300->state.pixel_shader.program.alu_offset=0; - r300->state.pixel_shader.program.alu_end=alu_inst-1; -} - -void r300SetupPixelShader(r300ContextPtr rmesa) -{ -int i,k; - - /* This needs to be replaced by pixel shader generation code */ - - /* textures enabled ? */ - if(rmesa->state.texture.tc_count>0){ -#if 1 - r300GenerateTextureFragmentShader(rmesa); -#else - rmesa->state.pixel_shader=SINGLE_TEXTURE_PIXEL_SHADER; - r300GenerateTexturePixelShader(rmesa); -#endif - } else { - rmesa->state.pixel_shader=FLAT_COLOR_PIXEL_SHADER; - } - - R300_STATECHANGE(rmesa, fpt); - for(i=0;istate.pixel_shader.program.tex.length;i++) - rmesa->hw.fpt.cmd[R300_FPT_INSTR_0+i]=rmesa->state.pixel_shader.program.tex.inst[i]; - rmesa->hw.fpt.cmd[R300_FPT_CMD_0]=cmdpacket0(R300_PFS_TEXI_0, rmesa->state.pixel_shader.program.tex.length); - -#define OUTPUT_FIELD(st, reg, field) \ - R300_STATECHANGE(rmesa, st); \ - for(i=0;istate.pixel_shader.program.alu.length;i++) \ - rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=rmesa->state.pixel_shader.program.alu.inst[i].field;\ - rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, rmesa->state.pixel_shader.program.alu.length); - - OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0); - OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1); - OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2); - OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3); -#undef OUTPUT_FIELD - - R300_STATECHANGE(rmesa, fp); - for(i=0;i<4;i++){ - rmesa->hw.fp.cmd[R300_FP_NODE0+i]= - (rmesa->state.pixel_shader.program.node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT) - | (rmesa->state.pixel_shader.program.node[i].alu_end << R300_PFS_NODE_ALU_END_SHIFT) - | (rmesa->state.pixel_shader.program.node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT) - | (rmesa->state.pixel_shader.program.node[i].tex_end << R300_PFS_NODE_TEX_END_SHIFT) - | ( (i==3) ? R300_PFS_NODE_LAST_NODE : 0); - } - - /* PFS_CNTL_0 */ - rmesa->hw.fp.cmd[R300_FP_CNTL0]= - (rmesa->state.pixel_shader.program.active_nodes-1) - | (rmesa->state.pixel_shader.program.first_node_has_tex<<3); - /* PFS_CNTL_1 */ - rmesa->hw.fp.cmd[R300_FP_CNTL1]=rmesa->state.pixel_shader.program.temp_register_count; - /* PFS_CNTL_2 */ - rmesa->hw.fp.cmd[R300_FP_CNTL2]= - (rmesa->state.pixel_shader.program.alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT) - | (rmesa->state.pixel_shader.program.alu_end << R300_PFS_CNTL_ALU_END_SHIFT) - | (rmesa->state.pixel_shader.program.tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT) - | (rmesa->state.pixel_shader.program.tex_end << R300_PFS_CNTL_TEX_END_SHIFT); - - R300_STATECHANGE(rmesa, fpp); - for(i=0;istate.pixel_shader.param_length;i++){ - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+0]=r300PackFloat32(rmesa->state.pixel_shader.param[i].x); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+1]=r300PackFloat32(rmesa->state.pixel_shader.param[i].y); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+2]=r300PackFloat32(rmesa->state.pixel_shader.param[i].z); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+3]=r300PackFloat32(rmesa->state.pixel_shader.param[i].w); - } - rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmdpacket0(R300_PFS_PARAM_0_X, rmesa->state.pixel_shader.param_length); - -} -#endif /** * Called by Mesa after an internal state update. diff --git a/src/mesa/drivers/dri/r300/r300_texprog.c b/src/mesa/drivers/dri/r300/r300_texprog.c deleted file mode 100644 index 71d28db0529..00000000000 --- a/src/mesa/drivers/dri/r300/r300_texprog.c +++ /dev/null @@ -1,270 +0,0 @@ -#include "glheader.h" -#include "state.h" -#include "imports.h" -#include "enums.h" -#include "macros.h" -#include "context.h" -#include "dd.h" -#include "simple_list.h" - -#include "api_arrayelt.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "array_cache/acache.h" -#include "tnl/tnl.h" -#include "texformat.h" - -#include "radeon_ioctl.h" -#include "radeon_state.h" -#include "r300_context.h" -#if USE_ARB_F_P == 0 -#include "r300_ioctl.h" -#include "r300_state.h" -#include "r300_reg.h" -#include "r300_program.h" -#include "r300_emit.h" -#include "r300_fixed_pipelines.h" -#include "r300_tex.h" -#include "pixel_shader.h" -#include "r300_texprog.h" - -/* TODO: we probably should have a better way to emit alu instructions */ -#define INST0 p->alu.inst[p->alu.length].inst0 = -#define INST1 p->alu.inst[p->alu.length].inst1 = -#define INST2 p->alu.inst[p->alu.length].inst2 = -#define INST3 p->alu.inst[p->alu.length].inst3 = -#define EMIT_INST p->alu.length++ - -void emit_tex(struct r300_pixel_shader_program *p, GLuint dest, GLuint unit, GLuint src) -{ - p->tex.inst[p->tex.length++] = 0 - | (src << R300_FPITX_SRC_SHIFT) - | (dest << R300_FPITX_DST_SHIFT) - | (unit << R300_FPITX_IMAGE_SHIFT) - /* I don't know if this is needed, but the hardcoded 0x18000 set it, so I will too */ - | (3 << 15); -// fprintf(stderr, "emit texinst: 0x%x\n", p->tex.inst[p->tex.length-1]); -} - -GLuint get_source(struct r300_pixel_shader_state *ps, GLenum src, GLuint unit, GLuint tc_reg) { - switch (src) { - case GL_TEXTURE: - if (!ps->have_sample) { - emit_tex(&ps->program, tc_reg, unit, tc_reg); - ps->have_sample = 1; - } - return tc_reg; - case GL_CONSTANT: - WARN_ONCE("TODO: Implement envcolor\n"); - return ps->color_reg; - case GL_PRIMARY_COLOR: - return ps->color_reg; - case GL_PREVIOUS: - return ps->src_previous; - default: - WARN_ONCE("Unknown source enum\n"); - return ps->src_previous; - } -} - -GLuint get_temp(struct r300_pixel_shader_program *p) -{ - return p->temp_register_count++; -} - -inline void emit_texenv_color(r300ContextPtr r300, struct r300_pixel_shader_state *ps, - GLuint out, GLenum envmode, GLenum format, GLuint unit, GLuint tc_reg) { - struct r300_pixel_shader_program *p = &ps->program; - - const GLuint Cp = get_source(ps, GL_PREVIOUS, unit, tc_reg); - const GLuint Cs = get_source(ps, GL_TEXTURE, unit, tc_reg); - - switch(envmode) { - case GL_DECAL: /* TODO */ - case GL_BLEND: /* TODO */ - case GL_REPLACE: - INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO); - switch (format) { - case GL_ALPHA: - // Cv = Cp - INST1 EASY_PFS_INSTR1(out, Cp, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE); - break; - default: - // Cv = Cs - INST1 EASY_PFS_INSTR1(out, Cs, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE); - break; - } - break; - case GL_MODULATE: - switch (format) { - case GL_ALPHA: - // Cv = Cp - INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO); - INST1 EASY_PFS_INSTR1(out, Cp, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE); - break; - default: - // Cv = CpCs - INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO); - INST1 EASY_PFS_INSTR1(out, Cp, Cs, PFS_FLAG_CONST, ALL, NONE); - break; - } - break; - case GL_ADD: - switch (format) { - case GL_ALPHA: - // Cv = Cp - INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO); - INST1 EASY_PFS_INSTR1(out, Cp, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE); - break; - default: - // Cv = Cp + Cs - INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, SRC1C_XYZ); - INST1 EASY_PFS_INSTR1(out, Cp, Cs, PFS_FLAG_CONST, ALL, NONE); - break; - } - break; - default: - fprintf(stderr, "%s: should never get here!\n", __func__); - break; - } - - return; -} - -inline void emit_texenv_alpha(r300ContextPtr r300, struct r300_pixel_shader_state *ps, - GLuint out, GLenum envmode, GLenum format, GLuint unit, GLuint tc_reg) { - struct r300_pixel_shader_program *p = &ps->program; - - const GLuint Ap = get_source(ps, GL_PREVIOUS, unit, tc_reg); - const GLuint As = get_source(ps, GL_TEXTURE, unit, tc_reg); - - switch(envmode) { - case GL_DECAL: /* TODO */ - case GL_BLEND: /* TODO */ - case GL_REPLACE: - INST2 EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO); - switch (format) { - case GL_LUMINANCE: - case GL_RGB: - // Av = Ap - INST3 EASY_PFS_INSTR3(out, Ap, PFS_FLAG_CONST, PFS_FLAG_CONST, REG); - break; - default: - INST3 EASY_PFS_INSTR3(out, As, PFS_FLAG_CONST, PFS_FLAG_CONST, REG); - break; - } - break; - case GL_MODULATE: - case GL_ADD: - switch (format) { - case GL_LUMINANCE: - case GL_RGB: - // Av = Ap - INST2 EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO); - INST3 EASY_PFS_INSTR3(out, Ap, PFS_FLAG_CONST, PFS_FLAG_CONST, REG); - break; - default: - // Av = ApAs - INST2 EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO); - INST3 EASY_PFS_INSTR3(out, Ap, As, PFS_FLAG_CONST, REG); - break; - } - break; - default: - fprintf(stderr, "%s: should never get here!\n", __func__); - break; - } - - return; -} - -GLuint emit_texenv(r300ContextPtr r300, GLuint tc_reg, GLuint unit) -{ - struct r300_pixel_shader_state *ps = &r300->state.pixel_shader; - struct r300_pixel_shader_program *p = &ps->program; - GLcontext *ctx = r300->radeon.glCtx; - struct gl_texture_object *texobj = ctx->Texture.Unit[unit]._Current; - GLenum envmode = ctx->Texture.Unit[unit].EnvMode; - GLenum format = texobj->Image[0][texobj->BaseLevel]->Format; - - const GLuint out = tc_reg; - const GLuint Cf = get_source(ps, GL_PRIMARY_COLOR, unit, tc_reg); - - WARN_ONCE("Texture environments are currently incomplete / wrong! Help me!\n"); -// fprintf(stderr, "EnvMode = %s\n", _mesa_lookup_enum_by_nr(ctx->Texture.Unit[unit].EnvMode)); - - switch (envmode) { - case GL_REPLACE: - case GL_MODULATE: - case GL_DECAL: - case GL_BLEND: - case GL_ADD: - /* Maybe these should be combined? I thought it'd be messy */ - emit_texenv_color(r300, ps, out, envmode, format, unit, tc_reg); - emit_texenv_alpha(r300, ps, out, envmode, format, unit, tc_reg); - EMIT_INST; - return out; - break; - case GL_COMBINE: - WARN_ONCE("EnvMode == GL_COMBINE unsupported! Help Me!!\n"); - return get_source(ps, GL_TEXTURE, unit, tc_reg); - break; - default: - WARN_ONCE("Unknown EnvMode == %d, name=%s\n", envmode, - _mesa_lookup_enum_by_nr(envmode)); - return get_source(ps, GL_TEXTURE, unit, tc_reg); - break; - } - -} - -void r300GenerateTextureFragmentShader(r300ContextPtr r300) -{ - struct r300_pixel_shader_state *ps = &r300->state.pixel_shader; - struct r300_pixel_shader_program *p = &ps->program; - GLcontext *ctx = r300->radeon.glCtx; - int i, tc_reg; - GLuint OutputsWritten; - - if(hw_tcl_on) - OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->OutputsWritten; - - p->tex.length = 0; - p->alu.length = 0; - p->active_nodes = 1; - p->first_node_has_tex = 1; - p->temp_register_count = r300->state.texture.tc_count + 1; /* texcoords and colour reg */ - - ps->color_reg = r300->state.texture.tc_count; - ps->src_previous = ps->color_reg; - - tc_reg = 0; - for (i=0;iConst.MaxTextureUnits;i++) { - if (TMU_ENABLED(ctx, i)) { - ps->have_sample = 0; - ps->src_previous = emit_texenv(r300, tc_reg, i); - tc_reg++; - } - } - -/* Do a MOV from last output, to destination reg.. This won't be needed when we - * have a better way of emitting alu instructions - */ - INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO); - INST1 EASY_PFS_INSTR1(0, ps->src_previous, PFS_FLAG_CONST, PFS_FLAG_CONST, NONE, ALL); - INST2 EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO); - INST3 EASY_PFS_INSTR3(0, ps->src_previous, PFS_FLAG_CONST, PFS_FLAG_CONST, OUTPUT); - EMIT_INST; - - p->node[3].tex_end = ps->program.tex.length - 1; - p->node[3].tex_offset = 0; - p->node[3].alu_end = ps->program.alu.length - 1; - p->node[3].alu_offset = 0; - - p->tex_end = ps->program.tex.length - 1; - p->tex_offset = 0; - p->alu_end = ps->program.alu.length - 1; - p->alu_offset = 0; -} -#endif // USE_ARB_F_P == 0 - diff --git a/src/mesa/drivers/dri/r300/r300_texprog.h b/src/mesa/drivers/dri/r300/r300_texprog.h deleted file mode 100644 index 4e91a11699f..00000000000 --- a/src/mesa/drivers/dri/r300/r300_texprog.h +++ /dev/null @@ -1,9 +0,0 @@ -#ifndef __R300_TEXPROG_H_ -#define __R300_TEXPROG_H_ - -#include "r300_context.h" - -void r300GenerateTextureFragmentShader(r300ContextPtr r300); - -#endif -