From: Marek Olšák Date: Thu, 18 Sep 2014 20:54:40 +0000 (+0200) Subject: radeonsi: add support for tessellation shader resources and samplers X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=55b6f1caaeef4fa81fcc34d552aee4f0448417bb;p=mesa.git radeonsi: add support for tessellation shader resources and samplers Reviewed-by: Michel Dänzer --- diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c index f31cccbba17..2e2a35b2280 100644 --- a/src/gallium/drivers/radeonsi/si_descriptors.c +++ b/src/gallium/drivers/radeonsi/si_descriptors.c @@ -1266,13 +1266,28 @@ static void si_set_user_data_base(struct si_context *sctx, */ void si_shader_change_notify(struct si_context *sctx) { - /* VS can be bound as VS or ES. */ - if (sctx->gs_shader) + /* VS can be bound as VS, ES, or LS. */ + if (sctx->tes_shader) + si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, + R_00B530_SPI_SHADER_USER_DATA_LS_0); + else if (sctx->gs_shader) si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B330_SPI_SHADER_USER_DATA_ES_0); else si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0); + + /* TES can be bound as ES, VS, or not bound. */ + if (sctx->tes_shader) { + if (sctx->gs_shader) + si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, + R_00B330_SPI_SHADER_USER_DATA_ES_0); + else + si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, + R_00B130_SPI_SHADER_USER_DATA_VS_0); + } else { + si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0); + } } static void si_emit_shader_pointer(struct si_context *sctx, @@ -1303,20 +1318,33 @@ static void si_emit_shader_userdata(struct si_context *sctx, unsigned i; uint32_t *sh_base = sctx->shader_userdata.sh_base; - /* The VS copy shader needs these for clipping, streamout, and rings. */ if (sctx->gs_shader) { - unsigned base = R_00B130_SPI_SHADER_USER_DATA_VS_0; + /* The VS copy shader needs these for clipping, streamout, and rings. */ + unsigned vs_base = R_00B130_SPI_SHADER_USER_DATA_VS_0; unsigned i = PIPE_SHADER_VERTEX; - si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, base, true); - si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, base, true); + si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, vs_base, true); + si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, vs_base, true); + + /* The TESSEVAL shader needs this for the ESGS ring buffer. */ + si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, + R_00B330_SPI_SHADER_USER_DATA_ES_0, true); + } else if (sctx->tes_shader) { + /* The TESSEVAL shader needs this for streamout. */ + si_emit_shader_pointer(sctx, &sctx->rw_buffers[PIPE_SHADER_VERTEX].desc, + R_00B130_SPI_SHADER_USER_DATA_VS_0, true); } for (i = 0; i < SI_NUM_SHADERS; i++) { unsigned base = sh_base[i]; + if (!base) + continue; + + if (i != PIPE_SHADER_TESS_EVAL) + si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, base, false); + si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, base, false); - si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, base, false); si_emit_shader_pointer(sctx, &sctx->samplers[i].views.desc, base, false); si_emit_shader_pointer(sctx, &sctx->samplers[i].states.desc, base, false); } @@ -1368,6 +1396,7 @@ void si_init_all_descriptors(struct si_context *sctx) /* Set default and immutable mappings. */ si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0); + si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_HS_0); si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B230_SPI_SHADER_USER_DATA_GS_0); si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0); } diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h index 1510c2284d6..edee6d41328 100644 --- a/src/gallium/drivers/radeonsi/si_state.h +++ b/src/gallium/drivers/radeonsi/si_state.h @@ -30,7 +30,7 @@ #include "si_pm4.h" #include "radeon/r600_pipe_common.h" -#define SI_NUM_SHADERS (PIPE_SHADER_GEOMETRY+1) +#define SI_NUM_SHADERS (PIPE_SHADER_TESS_EVAL+1) struct si_screen; struct si_shader;