From: Paul Berry Date: Sun, 7 Apr 2013 13:29:46 +0000 (-0700) Subject: i965/vs: Fix DEBUG_SHADER_TIME when VS terminates with 2 URB writes. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=56ce7fa4b8e1cdede206802e512b320b1b26110d;p=mesa.git i965/vs: Fix DEBUG_SHADER_TIME when VS terminates with 2 URB writes. The call to emit_shader_time_end() before the second URB write was conditioned with "if (eot)", but eot is always false in this code path, so emit_shader_time_end() was never being called for vertex shaders that performed 2 URB writes. Reviewed-by: Jordan Justen Reviewed-by: Ian Romanick Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index 8bd2fd87340..ca1cfe8b879 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -2664,10 +2664,8 @@ vec4_visitor::emit_urb_writes() emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_varying[slot]); } - if (eot) { - if (INTEL_DEBUG & DEBUG_SHADER_TIME) - emit_shader_time_end(); - } + if (INTEL_DEBUG & DEBUG_SHADER_TIME) + emit_shader_time_end(); current_annotation = "URB write"; inst = emit(VS_OPCODE_URB_WRITE);