From: Roland Scheidegger Date: Wed, 9 Jan 2013 22:38:14 +0000 (-0800) Subject: gallivm: fix border color for integer textures X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5785f22d230bc7249dfcd91bbbaa4e77816128e4;p=mesa.git gallivm: fix border color for integer textures Need to bitcast the float border color (luckily we already get the color as int just disguised as float). Fixes piglit texwrap GL_EXT_texture_integer bordercolor. Reviewed-by: José Fonseca --- diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c index 57298a47ffa..918dd36fbf5 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c +++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c @@ -190,6 +190,11 @@ lp_build_sample_texel_soa(struct lp_build_sample_context *bld, lp_build_const_int32(bld->gallivm, chan)); LLVMValueRef border_chan_vec = lp_build_broadcast_scalar(&bld->float_vec_bld, border_chan); + + if (!bld->texel_type.floating) { + border_chan_vec = LLVMBuildBitCast(builder, border_chan_vec, + bld->texel_bld.vec_type, ""); + } texel_out[chan] = lp_build_select(&bld->texel_bld, use_border, border_chan_vec, texel_out[chan]); }