From: Brian Paul Date: Thu, 17 Jan 2013 15:59:13 +0000 (-0700) Subject: swrast: fix assorted bugs in software blit code X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=57ddf1227fffbfda52c9310f9092c036ad4558b6;p=mesa.git swrast: fix assorted bugs in software blit code 1. The loop over dest buffers in blit_linear() needed a null pointer check. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=59499 2. The code to grab the drawRb's format needs to be inside the drawing loop. 3. An equality test was using = instead of == thus messing up a renderbuffer attachment texture pointer. This lead to memory corruption and a crash at exit. Finally, fix a capitalization error NumDrawBuffers -> numDrawBuffers and change type to unsigned to fix signed/unsigned comparison warnings. Reviewed-by: Kenneth Graunke Reviewed-by: Anuj Phogat --- diff --git a/src/mesa/swrast/s_blit.c b/src/mesa/swrast/s_blit.c index 043b578a59f..3a4e7eec001 100644 --- a/src/mesa/swrast/s_blit.c +++ b/src/mesa/swrast/s_blit.c @@ -114,7 +114,7 @@ blit_nearest(struct gl_context *ctx, struct gl_renderbuffer_attachment *readAtt, *drawAtt; struct gl_framebuffer *readFb = ctx->ReadBuffer; struct gl_framebuffer *drawFb = ctx->DrawBuffer; - GLint NumDrawBuffers = 0; + GLuint numDrawBuffers = 0; GLuint i; const GLint srcWidth = ABS(srcX1 - srcX0); @@ -153,14 +153,14 @@ blit_nearest(struct gl_context *ctx, case GL_COLOR_BUFFER_BIT: readAtt = &readFb->Attachment[readFb->_ColorReadBufferIndex]; readRb = readFb->_ColorReadBuffer; - NumDrawBuffers = drawFb->_NumColorDrawBuffers; + numDrawBuffers = drawFb->_NumColorDrawBuffers; break; case GL_DEPTH_BUFFER_BIT: readAtt = &readFb->Attachment[BUFFER_DEPTH]; drawAtt = &drawFb->Attachment[BUFFER_DEPTH]; readRb = readAtt->Renderbuffer; drawRb = drawAtt->Renderbuffer; - NumDrawBuffers = 1; + numDrawBuffers = 1; /* Note that for depth/stencil, the formats of src/dst must match. By * using the core helpers for pack/unpack, we avoid needing to handle @@ -179,7 +179,7 @@ blit_nearest(struct gl_context *ctx, drawAtt = &drawFb->Attachment[BUFFER_STENCIL]; readRb = readAtt->Renderbuffer; drawRb = drawAtt->Renderbuffer; - NumDrawBuffers = 1; + numDrawBuffers = 1; mode = UNPACK_S; pixelSize = 1; break; @@ -212,7 +212,7 @@ blit_nearest(struct gl_context *ctx, } /* Blit to all the draw buffers */ - for (i = 0; i < NumDrawBuffers; i++) { + for (i = 0; i < numDrawBuffers; i++) { if (buffer == GL_COLOR_BUFFER_BIT) { int idx = drawFb->_ColorDrawBufferIndexes[i]; if (idx == -1) @@ -220,6 +220,9 @@ blit_nearest(struct gl_context *ctx, drawAtt = &drawFb->Attachment[idx]; drawRb = drawAtt->Renderbuffer; + if (!drawRb) + continue; + if (readRb->Format == drawRb->Format) { mode = DIRECT; pixelSize = _mesa_get_format_bytes(readRb->Format); @@ -514,8 +517,6 @@ blit_linear(struct gl_context *ctx, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1) { struct gl_framebuffer *drawFb = ctx->DrawBuffer; - struct gl_renderbuffer *drawRb = NULL; - struct gl_renderbuffer_attachment *drawAtt = NULL; struct gl_framebuffer *readFb = ctx->ReadBuffer; struct gl_renderbuffer *readRb = readFb->_ColorReadBuffer; struct gl_renderbuffer_attachment *readAtt = @@ -543,7 +544,6 @@ blit_linear(struct gl_context *ctx, GLvoid *dstBuffer; gl_format readFormat = _mesa_get_srgb_format_linear(readRb->Format); - gl_format drawFormat = _mesa_get_srgb_format_linear(drawRb->Format); GLuint bpp = _mesa_get_format_bytes(readFormat); GLenum pixelType; @@ -587,17 +587,27 @@ blit_linear(struct gl_context *ctx, } for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) { - int idx = drawFb->_ColorDrawBufferIndexes[i]; + GLint idx = drawFb->_ColorDrawBufferIndexes[i]; + struct gl_renderbuffer_attachment *drawAtt; + struct gl_renderbuffer *drawRb; + gl_format drawFormat; + if (idx == -1) continue; + drawAtt = &drawFb->Attachment[idx]; drawRb = drawAtt->Renderbuffer; + if (!drawRb) + continue; + + drawFormat = _mesa_get_srgb_format_linear(drawRb->Format); + /* * Map src / dst renderbuffers */ if ((readRb == drawRb) || (readAtt->Texture && drawAtt->Texture && - (readAtt->Texture = drawAtt->Texture))) { + (readAtt->Texture == drawAtt->Texture))) { /* map whole buffer for read/write */ ctx->Driver.MapRenderbuffer(ctx, readRb, 0, 0, readRb->Width, readRb->Height,