From: Vinson Lee Date: Fri, 14 Jan 2011 22:19:02 +0000 (-0800) Subject: generate_builtins.py: Whitespace fixes. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=57ef69dd8864a745453e4e579b22aea950fdbabb;p=mesa.git generate_builtins.py: Whitespace fixes. Also removed unnecessary semicolons. --- diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py index fac3821dd56..3a938a022da 100755 --- a/src/glsl/builtins/tools/generate_builtins.py +++ b/src/glsl/builtins/tools/generate_builtins.py @@ -17,8 +17,8 @@ builtins_dir = path.join(path.dirname(path.abspath(__file__)), "..") # Get the path to the standalone GLSL compiler if len(argv) != 2: - print "Usage:", argv[0], "" - sys.exit(1) + print "Usage:", argv[0], "" + sys.exit(1) compiler = argv[1] @@ -63,8 +63,8 @@ def run_compiler(args): output = p.communicate()[0] # Clean up output a bit by killing whitespace before a closing paren. - kill_paren_whitespace = re.compile(r'[ \n]*\)', re.MULTILINE); - output = kill_paren_whitespace.sub(')', output); + kill_paren_whitespace = re.compile(r'[ \n]*\)', re.MULTILINE) + output = kill_paren_whitespace.sub(')', output) # Also toss any duplicate newlines output = output.replace('\n\n', '\n') @@ -79,12 +79,12 @@ def write_profile(filename, profile): return # Kill any global variable declarations. We don't want them. - kill_globals = re.compile(r'^\(declare.*\n', re.MULTILINE); + kill_globals = re.compile(r'^\(declare.*\n', re.MULTILINE) proto_ir = kill_globals.sub('', proto_ir) # Kill pointer addresses. They're not necessary in prototypes and just # clutter the diff output. - proto_ir = re.sub(r'@0x[0-9a-f]+', '', proto_ir); + proto_ir = re.sub(r'@0x[0-9a-f]+', '', proto_ir) print 'static const char prototypes_for_' + profile + '[] =' print stringify(proto_ir), ';' @@ -238,7 +238,7 @@ _mesa_glsl_initialize_functions(struct _mesa_glsl_parse_state *state) state->num_builtins_to_link = 0; """ - i=0 + i = 0 for (filename, profile) in profiles: if profile.endswith('_vert'): check = 'state->target == vertex_shader && '