From: Eric Anholt Date: Mon, 1 Aug 2011 15:43:07 +0000 (-0700) Subject: radeon: Add MapTextureImage() implementation. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=587fdf07da1ca8fdc4fdadbe5a78dd9d0088a880;p=mesa.git radeon: Add MapTextureImage() implementation. Reviewed-by: Brian Paul --- diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c index d9bc1c0abe7..99646638207 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texture.c +++ b/src/mesa/drivers/dri/radeon/radeon_texture.c @@ -237,6 +237,81 @@ void radeonUnmapTexture(struct gl_context *ctx, struct gl_texture_object *texObj radeon_bo_unmap(t->mt->bo); } + +/** + * Map texture memory/buffer into user space. + * Note: the region of interest parameters are ignored here. + * \param mapOut returns start of mapping of region of interest + * \param rowStrideOut returns row stride in bytes + */ +static void +radeon_map_texture_image(struct gl_context *ctx, + struct gl_texture_image *texImage, + GLuint slice, + GLuint x, GLuint y, GLuint w, GLuint h, + GLbitfield mode, + GLubyte **map, + GLint *stride) +{ + radeonContextPtr rmesa = RADEON_CONTEXT(ctx); + radeon_texture_image *image = get_radeon_texture_image(texImage); + radeon_mipmap_tree *mt = image->mt; + GLuint texel_size = _mesa_get_format_bytes(texImage->TexFormat); + GLuint width = texImage->Width; + GLuint height = texImage->Height; + struct radeon_bo *bo = !image->mt ? image->bo : image->mt->bo; + unsigned int bw, bh; + GLboolean write = (mode & GL_MAP_WRITE_BIT) != 0; + + _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); + assert(y % bh == 0); + y /= bh; + height /= bh; + + if (bo && radeon_bo_is_referenced_by_cs(bo, rmesa->cmdbuf.cs)) { + radeon_print(RADEON_TEXTURE, RADEON_VERBOSE, + "%s for texture that is " + "queued for GPU processing.\n", + __func__); + radeon_firevertices(rmesa); + } + + if (image->bo) { + /* TFP case */ + radeon_bo_map(image->bo, write); + *stride = get_texture_image_row_stride(rmesa, texImage->TexFormat, width, 0); + *map = bo->ptr; + } else if (likely(mt)) { + radeon_bo_map(mt->bo, write); + radeon_mipmap_level *lvl = &image->mt->levels[texImage->Level]; + void *base = mt->bo->ptr + lvl->faces[image->mtface].offset; + + *stride = lvl->rowstride; + *map = base + (slice * height) * *stride; + } else { + /* texture data is in malloc'd memory */ + + assert(map); + + *stride = _mesa_format_row_stride(texImage->TexFormat, width); + *map = texImage->Data + (slice * height) * *stride; + } + + *map += y * *stride + x * texel_size; +} + +static void +radeon_unmap_texture_image(struct gl_context *ctx, + struct gl_texture_image *texImage, GLuint slice) +{ + radeon_texture_image *image = get_radeon_texture_image(texImage); + + if (image->bo) + radeon_bo_unmap(image->bo); + else if (image->mt) + radeon_bo_unmap(image->mt->bo); +} + /** * Wraps Mesa's implementation to ensure that the base level image is mapped. * @@ -1090,6 +1165,8 @@ radeon_init_common_texture_funcs(radeonContextPtr radeon, functions->FreeTextureImageBuffer = radeonFreeTextureImageBuffer; functions->MapTexture = radeonMapTexture; functions->UnmapTexture = radeonUnmapTexture; + functions->MapTextureImage = radeon_map_texture_image; + functions->UnmapTextureImage = radeon_unmap_texture_image; functions->ChooseTextureFormat = radeonChooseTextureFormat_mesa;