From: Daniel Borca Date: Fri, 3 Sep 2004 06:32:18 +0000 (+0000) Subject: make sure the HW is clean before shooting the pipeline X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=58c4937e124138dd11bfd36e37d401ff73f5e7c4;p=mesa.git make sure the HW is clean before shooting the pipeline --- diff --git a/src/mesa/drivers/glide/fxtris.c b/src/mesa/drivers/glide/fxtris.c index 85dade8c586..ecf68b8d9ca 100644 --- a/src/mesa/drivers/glide/fxtris.c +++ b/src/mesa/drivers/glide/fxtris.c @@ -1273,58 +1273,41 @@ static void fxRunPipeline( GLcontext *ctx ) */ if (new_gl_state & _NEW_PROJECTION) fxMesa->new_state |= FX_NEW_FOG; - /* [dBorca] Hack alert: - * the above _NEW_PROJECTION is not included in the test below, - * so we may end up with fxMesa->new_state still dirty by the end - * of the routine. The fact is, we don't have NearFar callback - * anymore. We could use fxDDDepthRange instead, but it seems - * fog needs to be updated only by a fog-basis. - * Implementing fxDDDepthRange correctly is another story: - * that, together with a presumable fxDDViewport function would set - * fxMesa->SetupNewInputs |= VERT_BIT_CLIP; - * which might be useful in fxBuildVertices... - */ #endif - if (new_gl_state & (_FX_NEW_IS_IN_HARDWARE | - _FX_NEW_RENDERSTATE | - _FX_NEW_SETUP_FUNCTION | - _NEW_TEXTURE)) { + if (new_gl_state & _FX_NEW_IS_IN_HARDWARE) + fxCheckIsInHardware(ctx); + + if (fxMesa->new_state) + fxSetupFXUnits(ctx); - if (new_gl_state & _FX_NEW_IS_IN_HARDWARE) - fxCheckIsInHardware(ctx); + if (!fxMesa->fallback) { + if (new_gl_state & _FX_NEW_RENDERSTATE) + fxDDChooseRenderState(ctx); - if (fxMesa->new_state) - fxSetupFXUnits(ctx); + if (new_gl_state & _FX_NEW_SETUP_FUNCTION) + fxChooseVertexState(ctx); + } - if (!fxMesa->fallback) { - if (new_gl_state & _FX_NEW_RENDERSTATE) - fxDDChooseRenderState(ctx); + if (new_gl_state & _NEW_TEXTURE) { + struct gl_texture_unit *t0 = &ctx->Texture.Unit[fxMesa->tmu_source[0]]; + struct gl_texture_unit *t1 = &ctx->Texture.Unit[fxMesa->tmu_source[1]]; - if (new_gl_state & _FX_NEW_SETUP_FUNCTION) - fxChooseVertexState(ctx); + if (t0->_Current && FX_TEXTURE_DATA(t0)) { + fxMesa->s0scale = FX_TEXTURE_DATA(t0)->sScale; + fxMesa->t0scale = FX_TEXTURE_DATA(t0)->tScale; + fxMesa->inv_s0scale = 1.0 / fxMesa->s0scale; + fxMesa->inv_t0scale = 1.0 / fxMesa->t0scale; } - if (new_gl_state & _NEW_TEXTURE) { - struct gl_texture_unit *t0 = &ctx->Texture.Unit[fxMesa->tmu_source[0]]; - struct gl_texture_unit *t1 = &ctx->Texture.Unit[fxMesa->tmu_source[1]]; - - if (t0->_Current && FX_TEXTURE_DATA(t0)) { - fxMesa->s0scale = FX_TEXTURE_DATA(t0)->sScale; - fxMesa->t0scale = FX_TEXTURE_DATA(t0)->tScale; - fxMesa->inv_s0scale = 1.0 / fxMesa->s0scale; - fxMesa->inv_t0scale = 1.0 / fxMesa->t0scale; - } - - if (t1->_Current && FX_TEXTURE_DATA(t1)) { - fxMesa->s1scale = FX_TEXTURE_DATA(t1)->sScale; - fxMesa->t1scale = FX_TEXTURE_DATA(t1)->tScale; - fxMesa->inv_s1scale = 1.0 / fxMesa->s1scale; - fxMesa->inv_t1scale = 1.0 / fxMesa->t1scale; - } + if (t1->_Current && FX_TEXTURE_DATA(t1)) { + fxMesa->s1scale = FX_TEXTURE_DATA(t1)->sScale; + fxMesa->t1scale = FX_TEXTURE_DATA(t1)->tScale; + fxMesa->inv_s1scale = 1.0 / fxMesa->s1scale; + fxMesa->inv_t1scale = 1.0 / fxMesa->t1scale; } } - + fxMesa->new_gl_state = 0; _tnl_run_pipeline( ctx );