From: Felix Kuehling Date: Wed, 15 Dec 2004 17:45:23 +0000 (+0000) Subject: Added configuration support to the Savage driver. Three options are X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=58f5b91b1bd3d329f98969c7d6c8434107b3ec6d;p=mesa.git Added configuration support to the Savage driver. Three options are supported so far. --- diff --git a/src/mesa/drivers/dri/savage/savage_init.h b/src/mesa/drivers/dri/savage/savage_init.h index f632c91f073..1454b6b36c8 100644 --- a/src/mesa/drivers/dri/savage/savage_init.h +++ b/src/mesa/drivers/dri/savage/savage_init.h @@ -32,6 +32,8 @@ #include "dri_util.h" #include "mtypes.h" +#include "xmlconfig.h" + typedef struct { drm_handle_t handle; drmSize size; @@ -76,6 +78,9 @@ typedef struct { drmBufMapPtr bufs; int use_copy_buf; unsigned int sarea_priv_offset; + + /* Configuration cache with default values for all contexts */ + driOptionCache optionCache; } savageScreenPrivate; diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c index c8eb69160f8..5bbc7c5ba1a 100644 --- a/src/mesa/drivers/dri/savage/savage_xmesa.c +++ b/src/mesa/drivers/dri/savage/savage_xmesa.c @@ -57,6 +57,22 @@ #include "savagedma.h" +#include "xmlpool.h" + +/* Configuration + */ +const char __driConfigOptions[] = +DRI_CONF_BEGIN + DRI_CONF_SECTION_QUALITY + DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB) + DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER) + DRI_CONF_SECTION_END + DRI_CONF_SECTION_PERFORMANCE + DRI_CONF_MAX_TEXTURE_UNITS(2,1,2) + DRI_CONF_SECTION_END +DRI_CONF_END; +static const GLuint __driNConfigOptions = 3; + #ifdef USE_NEW_INTERFACE static PFNGLXCREATECONTEXTMODES create_context_modes = NULL; #endif /* USE_NEW_INTERFACE */ @@ -202,6 +218,10 @@ savageInitDriver(__DRIscreenPrivate *sPriv) return GL_FALSE; } + /* parse information in __driConfigOptions */ + driParseOptionInfo (&savageScreen->optionCache, + __driConfigOptions, __driNConfigOptions); + #if 0 savageDDFastPathInit(); savageDDTrifuncInit(); @@ -217,7 +237,9 @@ savageDestroyScreen(__DRIscreenPrivate *sPriv) { savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private; - + /* free all option information */ + driDestroyOptionInfo (&savageScreen->optionCache); + Xfree(savageScreen); sPriv->private = NULL; } @@ -287,10 +309,24 @@ savageCreateContext( const __GLcontextModes *mesaVis, } driContextPriv->driverPrivate = imesa; + /* Parse configuration files */ + driParseConfigFiles (&imesa->optionCache, &savageScreen->optionCache, + sPriv->myNum, "savage"); + + imesa->texture_depth = driQueryOptioni (&imesa->optionCache, + "texture_depth"); + if (imesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB) + imesa->texture_depth = ( savageScreen->cpp == 4 ) ? + DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16; + if (savageScreen->chipset >= S3_SAVAGE4) ctx->Const.MaxTextureUnits = 2; else ctx->Const.MaxTextureUnits = 1; + if (driQueryOptioni(&imesa->optionCache, "texture_units") < + ctx->Const.MaxTextureUnits) + ctx->Const.MaxTextureUnits = + driQueryOptioni(&imesa->optionCache, "texture_units"); ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits; ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits; diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h index 5ea40cea4b6..501b98adc13 100644 --- a/src/mesa/drivers/dri/savage/savagecontext.h +++ b/src/mesa/drivers/dri/savage/savagecontext.h @@ -44,6 +44,8 @@ typedef struct savage_texture_object_t *savageTextureObjectPtr; #include "savagetex.h" #include "savagedma.h" +#include "xmlconfig.h" + /* Reasons to fallback on all primitives. */ #define SAVAGE_FALLBACK_TEXTURE 0x1 @@ -259,6 +261,11 @@ struct savage_context_t { volatile GLuint *eventTag1; GLuint shadowCounter; GLboolean shadowStatus; + + /* Configuration cache + */ + driOptionCache optionCache; + int texture_depth; }; #define SAVAGE_CONTEXT(ctx) ((savageContextPtr)(ctx->DriverCtx)) diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c index 04d8f0870cb..f4f22602d8d 100644 --- a/src/mesa/drivers/dri/savage/savagestate.c +++ b/src/mesa/drivers/dri/savage/savagestate.c @@ -46,6 +46,8 @@ #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" +#include "xmlpool.h" + static void savageBlendFunc_s4(GLcontext *); static void savageBlendFunc_s3d(GLcontext *); @@ -1619,7 +1621,9 @@ static void savageDDInitState_s4( savageContextPtr imesa ) imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites= GL_TRUE; imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn= GL_TRUE; - imesa->regs.s4.drawCtrl1.ni.ditherEn=GL_TRUE; + imesa->regs.s4.drawCtrl1.ni.ditherEn = ( + driQueryOptioni(&imesa->optionCache, "color_reduction") == + DRI_CONF_COLOR_REDUCTION_DITHER) ? GL_TRUE : GL_FALSE; imesa->regs.s4.drawCtrl1.ni.cullMode = BCM_None; imesa->regs.s4.zBufCtrl.ni.stencilRefVal = 0x00; @@ -1684,7 +1688,9 @@ static void savageDDInitState_s3d( savageContextPtr imesa ) imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_TRUE; imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE; - imesa->regs.s3d.drawCtrl.ni.ditherEn = GL_TRUE; + imesa->regs.s3d.drawCtrl.ni.ditherEn = ( + driQueryOptioni(&imesa->optionCache, "color_reduction") == + DRI_CONF_COLOR_REDUCTION_DITHER) ? GL_TRUE : GL_FALSE; imesa->regs.s3d.drawCtrl.ni.cullMode = BCM_None; imesa->LcsCullMode = BCM_None; diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c index edb016f1523..ade318cdc9f 100644 --- a/src/mesa/drivers/dri/savage/savagetex.c +++ b/src/mesa/drivers/dri/savage/savagetex.c @@ -44,6 +44,8 @@ #include "swrast/swrast.h" +#include "xmlpool.h" + /* Size 1, 2 and 4 images are packed into the last subtile. Each image * is repeated to fill a 4x4 pixel area. The figure below shows the * layout of those 4x4 pixel areas in the 8x8 subtile. @@ -325,8 +327,10 @@ savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - const GLboolean do32bpt = GL_FALSE; - const GLboolean force16bpt = GL_FALSE; + const GLboolean do32bpt = + ( imesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32 ); + const GLboolean force16bpt = + ( imesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16 ); const GLboolean isSavage4 = (imesa->savageScreen->chipset >= S3_SAVAGE4); (void) format; (void) type;