From: Timothy Arceri Date: Fri, 17 Jan 2020 01:02:26 +0000 (+1100) Subject: glsl: add std140 and std430 layouts to nir uniform linker X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=590a59437fdbc5929934aa55385186154b0ee537;p=mesa.git glsl: add std140 and std430 layouts to nir uniform linker The current ARB_gl_spirv linking only supports explicit layouts so we need to update it to support std140 and std430 layouts before we can use the linker for glsl. Reviewed-by: Alejandro PiƱeiro Part-of: --- diff --git a/src/compiler/glsl/gl_nir_link_uniforms.c b/src/compiler/glsl/gl_nir_link_uniforms.c index abf6b6e74a5..d4ab8628c59 100644 --- a/src/compiler/glsl/gl_nir_link_uniforms.c +++ b/src/compiler/glsl/gl_nir_link_uniforms.c @@ -637,7 +637,7 @@ nir_link_uniform(struct gl_context *ctx, * a buffer object. For variables not backed by a buffer object, * offset is -1. */ - if (state->var_is_in_block) { + if (state->var_is_in_block && prog->data->spirv) { state->offset = struct_base_offset + glsl_get_struct_field_offset(type, i); } @@ -753,6 +753,21 @@ nir_link_uniform(struct gl_context *ctx, } else { uniform->matrix_stride = 0; } + + if (!prog->data->spirv) { + bool use_std430 = ctx->Const.UseSTD430AsDefaultPacking; + const enum glsl_interface_packing packing = + glsl_get_internal_ifc_packing(state->current_var->interface_type, + use_std430); + + unsigned alignment = + glsl_get_std140_base_alignment(type, uniform->row_major); + if (packing == GLSL_INTERFACE_PACKING_STD430) { + alignment = + glsl_get_std430_base_alignment(type, uniform->row_major); + } + state->offset = glsl_align(state->offset, alignment); + } } uniform->offset = state->var_is_in_block ? state->offset : -1; @@ -792,6 +807,16 @@ nir_link_uniform(struct gl_context *ctx, } } } + + /* Compute the next offset. */ + bool use_std430 = ctx->Const.UseSTD430AsDefaultPacking; + const enum glsl_interface_packing packing = + glsl_get_internal_ifc_packing(state->current_var->interface_type, + use_std430); + if (packing == GLSL_INTERFACE_PACKING_STD430) + state->offset += glsl_get_std430_size(type, uniform->row_major); + else + state->offset += glsl_get_std140_size(type, uniform->row_major); } else { for (unsigned i = 0; i < num_blocks; i++) { if (state->current_var->data.binding == blocks[i].Binding) { @@ -799,11 +824,11 @@ nir_link_uniform(struct gl_context *ctx, break; } } + + /* Compute the next offset. */ + state->offset += glsl_get_explicit_size(type, true); } assert(buffer_block_index >= 0); - - /* Compute the next offset. */ - state->offset += glsl_get_explicit_size(type, true); } uniform->block_index = buffer_block_index;