From: Rafael Antognolli Date: Fri, 20 Jan 2017 17:53:24 +0000 (-0800) Subject: i965: add plumbing for ARB_transform_feedback_overflow_query. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5933ec86fde21cf43077987f28ed68e8d69a0bf3;p=mesa.git i965: add plumbing for ARB_transform_feedback_overflow_query. When querying for transform feedback overflow on one or all of the streams, store information about number of generated and written primitives. Then check whether generated == written. v2: - use only SO_PRIM_STORAGE_NEEDED, do not fallback to CL_INVOCATION_COUNT. (Kenneth) Signed-off-by: Rafael Antognolli Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/i965/brw_queryobj.c b/src/mesa/drivers/dri/i965/brw_queryobj.c index dda17de7157..40b86a0f64b 100644 --- a/src/mesa/drivers/dri/i965/brw_queryobj.c +++ b/src/mesa/drivers/dri/i965/brw_queryobj.c @@ -530,6 +530,8 @@ brw_is_query_pipelined(struct brw_query_object *query) case GL_PRIMITIVES_GENERATED: case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: + case GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB: + case GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB: case GL_VERTICES_SUBMITTED_ARB: case GL_PRIMITIVES_SUBMITTED_ARB: case GL_VERTEX_SHADER_INVOCATIONS_ARB: diff --git a/src/mesa/drivers/dri/i965/gen6_queryobj.c b/src/mesa/drivers/dri/i965/gen6_queryobj.c index bbd3c44fb0f..98cbbff9140 100644 --- a/src/mesa/drivers/dri/i965/gen6_queryobj.c +++ b/src/mesa/drivers/dri/i965/gen6_queryobj.c @@ -98,6 +98,54 @@ write_xfb_primitives_written(struct brw_context *brw, } } +static void +write_xfb_overflow_streams(struct gl_context *ctx, + drm_intel_bo *bo, int stream, int count, + int idx) +{ + struct brw_context *brw = brw_context(ctx); + + brw_emit_mi_flush(brw); + + for (int i = 0; i < count; i++) { + int w_idx = 4 * i + idx; + int g_idx = 4 * i + idx + 2; + + if (brw->gen >= 7) { + brw_store_register_mem64(brw, bo, + GEN7_SO_NUM_PRIMS_WRITTEN(stream + i), + g_idx * sizeof(uint64_t)); + brw_store_register_mem64(brw, bo, + GEN7_SO_PRIM_STORAGE_NEEDED(stream + i), + w_idx * sizeof(uint64_t)); + } else { + brw_store_register_mem64(brw, bo, + GEN6_SO_NUM_PRIMS_WRITTEN, + g_idx * sizeof(uint64_t)); + brw_store_register_mem64(brw, bo, + GEN6_SO_PRIM_STORAGE_NEEDED, + w_idx * sizeof(uint64_t)); + } + } +} + +static bool +check_xfb_overflow_streams(uint64_t *results, int count) +{ + bool overflow = false; + + for (int i = 0; i < count; i++) { + uint64_t *result_i = &results[4 * i]; + + if ((result_i[3] - result_i[2]) != (result_i[1] - result_i[0])) { + overflow = true; + break; + } + } + + return overflow; +} + static inline int pipeline_target_to_index(int target) { @@ -225,6 +273,14 @@ gen6_queryobj_get_results(struct gl_context *ctx, query->Base.Result = results[1] - results[0]; break; + case GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB: + query->Base.Result = check_xfb_overflow_streams(results, 1); + break; + + case GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB: + query->Base.Result = check_xfb_overflow_streams(results, MAX_VERTEX_STREAMS); + break; + case GL_FRAGMENT_SHADER_INVOCATIONS_ARB: query->Base.Result = (results[1] - results[0]); /* Implement the "WaDividePSInvocationCountBy4:HSW,BDW" workaround: @@ -314,6 +370,14 @@ gen6_begin_query(struct gl_context *ctx, struct gl_query_object *q) write_xfb_primitives_written(brw, query->bo, query->Base.Stream, 0); break; + case GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB: + write_xfb_overflow_streams(ctx, query->bo, query->Base.Stream, 1, 0); + break; + + case GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB: + write_xfb_overflow_streams(ctx, query->bo, 0, MAX_VERTEX_STREAMS, 0); + break; + case GL_VERTICES_SUBMITTED_ARB: case GL_PRIMITIVES_SUBMITTED_ARB: case GL_VERTEX_SHADER_INVOCATIONS_ARB: @@ -368,6 +432,15 @@ gen6_end_query(struct gl_context *ctx, struct gl_query_object *q) write_xfb_primitives_written(brw, query->bo, query->Base.Stream, 1); break; + case GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB: + write_xfb_overflow_streams(ctx, query->bo, query->Base.Stream, 1, 1); + break; + + case GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB: + write_xfb_overflow_streams(ctx, query->bo, 0, MAX_VERTEX_STREAMS, 1); + break; + + /* calculate overflow here */ case GL_VERTICES_SUBMITTED_ARB: case GL_PRIMITIVES_SUBMITTED_ARB: case GL_VERTEX_SHADER_INVOCATIONS_ARB: