From: Francisco Jerez Date: Fri, 4 Sep 2015 12:30:41 +0000 (+0300) Subject: i965: Resolve color and flush for all active shader images in intel_update_state(). X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=595c8180714da1d97be445b9a66affa1dfea39f6;p=mesa.git i965: Resolve color and flush for all active shader images in intel_update_state(). Fixes arb_shader_image_load_store/execution/load-from-cleared-image.shader_test. Couldn't reproduce any significant FPS regression in CPU-bound benchmarks from the Finnish benchmarking system on neither VLV nor BSW after 30 runs with 95% confidence level. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92849 Cc: Chris Wilson Cc: Jason Ekstrand Cc: "11.0 11.1" Tested-by: Jordan Justen Reviewed-by: Kristian Høgsberg --- diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 7d7643ca66b..88be907620a 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -197,6 +197,24 @@ intel_update_state(struct gl_context * ctx, GLuint new_state) brw_render_cache_set_check_flush(brw, tex_obj->mt->bo); } + /* Resolve color for each active shader image. */ + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + const struct gl_shader *shader = ctx->_Shader->CurrentProgram[i] ? + ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i] : NULL; + + if (unlikely(shader && shader->NumImages)) { + for (unsigned j = 0; j < shader->NumImages; j++) { + struct gl_image_unit *u = &ctx->ImageUnits[shader->ImageUnits[j]]; + tex_obj = intel_texture_object(u->TexObj); + + if (tex_obj && tex_obj->mt) { + intel_miptree_resolve_color(brw, tex_obj->mt); + brw_render_cache_set_check_flush(brw, tex_obj->mt->bo); + } + } + } + } + _mesa_lock_context_textures(ctx); }