From: Nicolai Hähnle Date: Sun, 14 May 2017 17:59:27 +0000 (+0200) Subject: glsl: do not add unnamed struct types to the symbol table X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=597b2486b8d1bce7b373bcace37866a83faa3e7a;p=mesa.git glsl: do not add unnamed struct types to the symbol table We removed the need for lookups, and we will assign them all the same name in the future. Reviewed-by: Timothy Arceri --- diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index c67dfe5e88c..b1e490eefd9 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -7509,7 +7509,7 @@ ast_struct_specifier::hir(exec_list *instructions, type = glsl_type::get_record_instance(fields, decl_count, this->name); - if (!state->symbols->add_type(name, type)) { + if (!type->is_anonymous() && !state->symbols->add_type(name, type)) { const glsl_type *match = state->symbols->get_type(name); /* allow struct matching for desktop GL - older UE4 does this */ if (match != NULL && state->is_version(130, 0) && match->record_compare(type, false))