From: Anuj Phogat Date: Tue, 31 May 2016 17:57:03 +0000 (-0700) Subject: meta: Fix indentation in shader code X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=59c19b76873d66eaf9fa422e04a0a403c26e929c;p=mesa.git meta: Fix indentation in shader code Signed-off-by: Anuj Phogat Acked-by: Matt Turner --- diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index 20d321579d5..d6d3a423040 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -223,8 +223,8 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, "#undef TEXEL_FETCH\n" "\n" " /* Do bilinear filtering on sample colors. */\n" - " x_0_color = mix(s_0_color, s_1_color, interp.x);\n" - " x_1_color = mix(s_2_color, s_3_color, interp.x);\n" + " x_0_color = mix(s_0_color, s_1_color, interp.x);\n" + " x_1_color = mix(s_2_color, s_3_color, interp.x);\n" " out_color = mix(x_0_color, x_1_color, interp.y);\n" "}\n", sampler_array_suffix,