From: Brian Date: Tue, 22 Jan 2008 23:37:19 +0000 (-0700) Subject: gallium: Don't allocate a vertex buffer until after setting the prim type. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=59e8f3e5e91f27c5d12b810375247fb1ddea68fe;p=mesa.git gallium: Don't allocate a vertex buffer until after setting the prim type. The vertex size may depend on whether we're drawing points, lines or triangles. --- diff --git a/src/mesa/pipe/draw/draw_vbuf.c b/src/mesa/pipe/draw/draw_vbuf.c index 0e07ee76909..a4b6247e18d 100644 --- a/src/mesa/pipe/draw/draw_vbuf.c +++ b/src/mesa/pipe/draw/draw_vbuf.c @@ -110,10 +110,11 @@ check_space( struct vbuf_stage *vbuf, unsigned nr ) /** - * Extract the needed fields from vertex_header and emit i915 dwords. + * Extract the needed fields from post-transformed vertex and emit + * a hardware(driver) vertex. * Recall that the vertices are constructed by the 'draw' module and * have a couple of slots at the beginning (1-dword header, 4-dword - * clip pos) that we ignore here. + * clip pos) that we ignore here. We only use the vertex->data[] fields. */ static INLINE void emit_vertex( struct vbuf_stage *vbuf, @@ -233,18 +234,43 @@ vbuf_point( struct draw_stage *stage, } +/** + * Set the prim type for subsequent vertices. + * This may result in a new vertex size. The existing vbuffer (if any) + * will be flushed if needed and a new one allocated. + */ +static void +vbuf_set_prim( struct draw_stage *stage, uint newprim ) +{ + struct vbuf_stage *vbuf = vbuf_stage(stage); + const struct vertex_info *vinfo; + unsigned vertex_size; + + assert(newprim == PIPE_PRIM_POINTS || + newprim == PIPE_PRIM_LINES || + newprim == PIPE_PRIM_TRIANGLES); + + vbuf->prim = newprim; + vbuf->render->set_primitive(vbuf->render, newprim); + + vinfo = vbuf->render->get_vertex_info(vbuf->render); + vertex_size = vinfo->size * sizeof(float); + + if (vertex_size != vbuf->vertex_size) + vbuf_flush_vertices(stage); + + if (!vbuf->vertices) + vbuf_alloc_vertices(stage, vertex_size); +} + + static void vbuf_first_tri( struct draw_stage *stage, struct prim_header *prim ) { - struct vbuf_stage *vbuf = vbuf_stage( stage ); - vbuf_flush_indices( stage ); - stage->tri = vbuf_tri; - vbuf->prim = PIPE_PRIM_TRIANGLES; - vbuf->render->set_primitive(vbuf->render, PIPE_PRIM_TRIANGLES); - + vbuf_set_prim(stage, PIPE_PRIM_TRIANGLES); stage->tri( stage, prim ); } @@ -253,13 +279,9 @@ static void vbuf_first_line( struct draw_stage *stage, struct prim_header *prim ) { - struct vbuf_stage *vbuf = vbuf_stage( stage ); - vbuf_flush_indices( stage ); stage->line = vbuf_line; - vbuf->prim = PIPE_PRIM_LINES; - vbuf->render->set_primitive(vbuf->render, PIPE_PRIM_LINES); - + vbuf_set_prim(stage, PIPE_PRIM_LINES); stage->line( stage, prim ); } @@ -268,14 +290,9 @@ static void vbuf_first_point( struct draw_stage *stage, struct prim_header *prim ) { - struct vbuf_stage *vbuf = vbuf_stage( stage ); - vbuf_flush_indices( stage ); - stage->point = vbuf_point; - vbuf->prim = PIPE_PRIM_POINTS; - vbuf->render->set_primitive(vbuf->render, PIPE_PRIM_POINTS); - + vbuf_set_prim(stage, PIPE_PRIM_POINTS); stage->point( stage, prim ); } @@ -367,12 +384,7 @@ vbuf_alloc_vertices( struct draw_stage *stage, static void vbuf_begin( struct draw_stage *stage ) { - struct vbuf_stage *vbuf = vbuf_stage(stage); - const struct vertex_info *vinfo = vbuf->render->get_vertex_info(vbuf->render); - unsigned vertex_size = vinfo->size * sizeof(float); - - /* XXX: Overkill */ - vbuf_alloc_vertices(&vbuf->stage, vertex_size); + /* no-op, vbuffer allocated by first point/line/tri */ } @@ -431,6 +443,8 @@ struct draw_stage *draw_vbuf_stage( struct draw_context *draw, vbuf->vertices = NULL; vbuf->vertex_ptr = vbuf->vertices; + + vbuf->prim = ~0; return &vbuf->stage; }