From: Brian Paul Date: Thu, 31 Dec 2009 04:37:54 +0000 (-0700) Subject: mesa: added FLUSH_VERTICES(), more comments X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5a0eb89da56aeaded17fee213bb4f00607b13a5c;p=mesa.git mesa: added FLUSH_VERTICES(), more comments --- diff --git a/src/mesa/main/condrender.c b/src/mesa/main/condrender.c index 4e1989c8697..c292b8a04c5 100644 --- a/src/mesa/main/condrender.c +++ b/src/mesa/main/condrender.c @@ -89,6 +89,8 @@ _mesa_EndConditionalRender(void) { GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0x0); + if (!ctx->Extensions.NV_conditional_render || !ctx->Query.CondRenderQuery) { _mesa_error(ctx, GL_INVALID_OPERATION, "glEndConditionalRender()"); return; @@ -103,12 +105,14 @@ _mesa_EndConditionalRender(void) /** - * This function is called by software rendering commands to determine if - * subsequent drawing commands should be executed or discarded depending - * on the current conditional rendering state. - * Ideally, this check would be implemented by the GPU when doing hardware - * rendering. - * XXX should this function be called via a new driver hook? + * This function is called by software rendering commands (all point, + * line triangle drawing, glClear, glDrawPixels, glCopyPixels, and + * glBitmap, glBlitFramebuffer) to determine if subsequent drawing + * commands should be + * executed or discarded depending on the current conditional + * rendering state. Ideally, this check would be implemented by the + * GPU when doing hardware rendering. XXX should this function be + * called via a new driver hook? * * \return GL_TRUE if we should render, GL_FALSE if we should discard */