From: Ian Romanick Date: Tue, 20 Jul 2010 18:37:45 +0000 (-0700) Subject: glsl2: Don't validate IR if there were compilation errors X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5a2e0b8ce59a3d9f8fa7510546137aff40016c74;p=mesa.git glsl2: Don't validate IR if there were compilation errors --- diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index e27d9c1d855..3ae0eebab3c 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -172,10 +172,9 @@ compile_shader(struct gl_shader *shader) if (!state->error && !state->translation_unit.is_empty()) _mesa_ast_to_hir(shader->ir, state); - validate_ir_tree(shader->ir); - /* Print out the unoptimized IR. */ if (!state->error && dump_hir) { + validate_ir_tree(shader->ir); _mesa_print_ir(shader->ir, state); } @@ -196,9 +195,10 @@ compile_shader(struct gl_shader *shader) progress = do_vec_index_to_cond_assign(shader->ir) || progress; progress = do_swizzle_swizzle(shader->ir) || progress; } while (progress); + + validate_ir_tree(shader->ir); } - validate_ir_tree(shader->ir); /* Print out the resulting IR */ if (!state->error && dump_lir) {