From: Ian Romanick Date: Tue, 12 May 2015 19:24:04 +0000 (-0700) Subject: mesa: Remove all vestiges of glFramebufferTextureFaceARB X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5aaabd7630ca6fd72a3333687249574e6fcbe663;p=mesa.git mesa: Remove all vestiges of glFramebufferTextureFaceARB Mesa does not (and probably never will) support GL_ARB_geometry_shader4, so this function will never exist. Having a function that is exec="skip" and offset="assign" is just weird. There are still a couple 'exec="skip" offset="assign"' functions remaining. These remain because we either support GLX protocol for them (glSampleMaskSGIS and glSamplePatternSGIS) or older DRI drivers still need them in the dispatch table (glResizeBuffersMESA). The SGIS functions can be removed later. Signed-off-by: Ian Romanick Reviewed-by: Emil Velikov --- diff --git a/src/mapi/glapi/gen/ARB_geometry_shader4.xml b/src/mapi/glapi/gen/ARB_geometry_shader4.xml index e62047c9bd6..280e7a07599 100644 --- a/src/mapi/glapi/gen/ARB_geometry_shader4.xml +++ b/src/mapi/glapi/gen/ARB_geometry_shader4.xml @@ -45,7 +45,7 @@ - + diff --git a/src/mapi/glapi/tests/check_table.cpp b/src/mapi/glapi/tests/check_table.cpp index 5d759df76d9..09bf4f3585c 100644 --- a/src/mapi/glapi/tests/check_table.cpp +++ b/src/mapi/glapi/tests/check_table.cpp @@ -1137,7 +1137,6 @@ const struct name_offset known_dispatch[] = { { "glDrawElementsInstancedARB", _O(DrawElementsInstancedARB) }, { "glRenderbufferStorageMultisample", _O(RenderbufferStorageMultisample) }, { "glFramebufferTexture", _O(FramebufferTexture) }, - { "glFramebufferTextureFaceARB", _O(FramebufferTextureFaceARB) }, { "glProgramParameteri", _O(ProgramParameteri) }, { "glVertexAttribDivisor", _O(VertexAttribDivisor) }, { "glFlushMappedBufferRange", _O(FlushMappedBufferRange) }, diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 431c4b48b79..aafe486fb60 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -7592,28 +7592,6 @@ save_FramebufferTexture(GLenum target, GLenum attachment, } } -static void GLAPIENTRY -save_FramebufferTextureFace(GLenum target, GLenum attachment, - GLuint texture, GLint level, GLenum face) -{ - Node *n; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE_FACE, 5); - if (n) { - n[1].e = target; - n[2].e = attachment; - n[3].ui = texture; - n[4].i = level; - n[5].e = face; - } - if (ctx->ExecuteFlag) { - CALL_FramebufferTextureFaceARB(ctx->Exec, (target, attachment, texture, - level, face)); - } -} - - static void GLAPIENTRY save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) @@ -8873,11 +8851,6 @@ execute_list(struct gl_context *ctx, GLuint list) CALL_FramebufferTexture(ctx->Exec, (n[1].e, n[2].e, n[3].ui, n[4].i)); break; - case OPCODE_FRAMEBUFFER_TEXTURE_FACE: - CALL_FramebufferTextureFaceARB(ctx->Exec, (n[1].e, n[2].e, - n[3].ui, n[4].i, n[5].e)); - break; - /* GL_ARB_sync */ case OPCODE_WAIT_SYNC: { @@ -9644,10 +9617,9 @@ _mesa_initialize_save_table(const struct gl_context *ctx) SET_BlendEquationiARB(table, save_BlendEquationi); SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei); - /* GL_ARB_geometry_shader4 */ + /* OpenGL 3.2 */ SET_ProgramParameteri(table, save_ProgramParameteri); SET_FramebufferTexture(table, save_FramebufferTexture); - SET_FramebufferTextureFaceARB(table, save_FramebufferTextureFace); /* GL_NV_conditional_render */ SET_BeginConditionalRender(table, save_BeginConditionalRender); diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index 77dc1401d19..d38b68d0c9a 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -535,12 +535,9 @@ const struct function gl_core_functions_possible[] = { { "glGetInteger64i_v", 32, -1 }, { "glGetBufferParameteri64v", 32, -1 }, { "glFramebufferTexture", 32, -1 }, - - /* GL_ARB_geometry_shader4 */ - { "glProgramParameteriARB", 32, -1 }, - { "glFramebufferTextureARB", 32, -1 }, - { "glFramebufferTextureLayerARB", 32, -1 }, - { "glFramebufferTextureFaceARB", 32, -1 }, + { "glProgramParameteri", 32, -1 }, + { "glFramebufferTexture", 32, -1 }, + { "glFramebufferTextureLayer", 32, -1 }, /* GL 3.3 */ { "glVertexAttribDivisor", 33, -1 },