From: Eric Anholt Date: Mon, 15 Aug 2011 17:20:25 +0000 (-0700) Subject: nouveau: Add MapTextureImage() implementation. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5b257442a8a46fdabdaad54c5f18a44f02696590;p=mesa.git nouveau: Add MapTextureImage() implementation. This is untested, but should be close to working since it's basically a copy of nouveau_teximage_map(). Reviewed-by: Brian Paul --- diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c index df1467df69b..38b89de92e3 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c @@ -144,6 +144,85 @@ nouveau_teximage_unmap(struct gl_context *ctx, struct gl_texture_image *ti) ti->Data = NULL; } + +static void +nouveau_map_texture_image(struct gl_context *ctx, + struct gl_texture_image *ti, + GLuint slice, + GLuint x, GLuint y, GLuint w, GLuint h, + GLbitfield mode, + GLubyte **map, + GLint *stride) +{ + struct nouveau_teximage *nti = to_nouveau_teximage(ti); + struct nouveau_surface *s = &nti->surface; + struct nouveau_surface *st = &nti->transfer.surface; + + /* Nouveau has no support for 3D or cubemap textures. */ + assert(slice == 0); + + if (s->bo) { + if (!(mode & GL_MAP_READ_BIT) && + nouveau_bo_pending(s->bo)) { + /* + * Heuristic: use a bounce buffer to pipeline + * teximage transfers. + */ + st->layout = LINEAR; + st->format = s->format; + st->cpp = s->cpp; + st->width = w; + st->height = h; + st->pitch = s->pitch; + nti->transfer.x = x; + nti->transfer.y = y; + + *map = nouveau_get_scratch(ctx, st->pitch * h, + &st->bo, &st->offset); + *stride = st->pitch; + } else { + int ret, flags = 0; + + if (mode & GL_MAP_READ_BIT) + flags |= NOUVEAU_BO_RD; + if (mode & GL_MAP_WRITE_BIT) + flags |= NOUVEAU_BO_WR; + + if (!s->bo->map) { + ret = nouveau_bo_map(s->bo, flags); + assert(!ret); + } + + *map = s->bo->map + y * s->pitch + x * s->cpp; + *stride = s->pitch; + } + } else { + *map = ti->Data + y * s->pitch + x * s->cpp; + *stride = s->pitch; + } +} + +static void +nouveau_unmap_texture_image(struct gl_context *ctx, struct gl_texture_image *ti, + GLuint slice) +{ + struct nouveau_teximage *nti = to_nouveau_teximage(ti); + struct nouveau_surface *s = &nti->surface; + struct nouveau_surface *st = &nti->transfer.surface; + + if (st->bo) { + context_drv(ctx)->surface_copy(ctx, s, st, nti->transfer.x, + nti->transfer.y, 0, 0, + st->width, st->height); + nouveau_surface_ref(NULL, st); + + } else if (s->bo) { + nouveau_bo_unmap(s->bo); + } + + ti->Data = NULL; +} + static gl_format nouveau_choose_tex_format(struct gl_context *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType) @@ -716,5 +795,7 @@ nouveau_texture_functions_init(struct dd_function_table *functions) functions->BindTexture = nouveau_bind_texture; functions->MapTexture = nouveau_texture_map; functions->UnmapTexture = nouveau_texture_unmap; + functions->MapTextureImage = nouveau_map_texture_image; + functions->UnmapTextureImage = nouveau_unmap_texture_image; functions->GenerateMipmap = nouveau_generate_mipmap; }