From: Eric Anholt Date: Mon, 27 Aug 2012 16:48:34 +0000 (-0700) Subject: glsl: Count builtin uniforms against uniform component limits. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5bb94f2bc4c7b7bc707d22f3dba9216d794d4393;p=mesa.git glsl: Count builtin uniforms against uniform component limits. We don't fully process the builtin uniforms, but at least num_uniform_components reflects reality now. Reviewed-by: Kenneth Graunke Reviewed-by: Ian Romanick --- diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index eef9025cf28..aa8a8b3fbd8 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -572,8 +572,11 @@ link_assign_uniform_locations(struct gl_shader_program *prog) /* FINISHME: Update code to process built-in uniforms! */ - if (strncmp("gl_", var->name, 3) == 0) + if (strncmp("gl_", var->name, 3) == 0) { + uniform_size.num_shader_uniform_components += + var->type->component_slots(); continue; + } uniform_size.process(var); }