From: Charmaine Lee Date: Tue, 18 Apr 2017 22:55:59 +0000 (-0700) Subject: svga: fix format for screen target X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5bd5ec6a0f1821a8ac5e1d4ee59b324588adc2d5;p=mesa.git svga: fix format for screen target This patch revises the fix in commit 606f13afa31c9f041a68eb22cc32112ce813f944 to properly translate the surface format for screen target. Instead of changing the svga format for PIPE_FORMAT_B5G6R5_UNORM to SVGA3D_R5G6B5 for all texture surfaces, this patch only restricts SVGA3D_R5G6B5 for screen target surfaces. This avoids rendering failures when specify a non-vgpu10 format in a vgpu10 context with software renderer. Fixes piglit failures spec@!opengl 1.1@draw-pixels, spec@!opengl 1.1@teximage-colors gl_r3_g3_b2 spec@!opengl 1.1@texwrap formats Tested Xorg with 16bits depth. Also tested with MTT piglit, MTT glretrace. Reviewed-by: Brian Paul --- diff --git a/src/gallium/drivers/svga/svga_format.c b/src/gallium/drivers/svga/svga_format.c index 29692599f68..7d970be4e5e 100644 --- a/src/gallium/drivers/svga/svga_format.c +++ b/src/gallium/drivers/svga/svga_format.c @@ -376,6 +376,29 @@ svga_translate_vertex_format_vgpu10(enum pipe_format format, } +/** + * Translate a gallium scanout format to a svga format valid + * for screen target surface. + */ +static SVGA3dSurfaceFormat +svga_translate_screen_target_format_vgpu10(enum pipe_format format) +{ + switch (format) { + case PIPE_FORMAT_B8G8R8A8_UNORM: + return SVGA3D_B8G8R8A8_UNORM; + case PIPE_FORMAT_B8G8R8X8_UNORM: + return SVGA3D_B8G8R8X8_UNORM; + case PIPE_FORMAT_B5G6R5_UNORM: + return SVGA3D_R5G6B5; + case PIPE_FORMAT_B5G5R5A1_UNORM: + return SVGA3D_A1R5G5B5; + default: + debug_printf("Invalid format %s specified for screen target\n", + svga_format_name(format)); + return SVGA3D_FORMAT_INVALID; + } +} + /* * Translate from gallium format to SVGA3D format. */ @@ -388,6 +411,9 @@ svga_translate_format(const struct svga_screen *ss, if (bind & (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER)) { return format_conversion_table[format].vertex_format; } + else if (bind & PIPE_BIND_SCANOUT) { + return svga_translate_screen_target_format_vgpu10(format); + } else { return format_conversion_table[format].pixel_format; }