From: Timothy Arceri Date: Tue, 9 Feb 2016 11:24:30 +0000 (+1100) Subject: glsl: add validation for out layout qualifiers X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5c2516fc3373f2e0ea234ef68791c8c0e4268e41;p=mesa.git glsl: add validation for out layout qualifiers This adds validation for all qualifiers as allowed by the table in Section 4.4 (Layout Qualifiers) of the GLSL 4.5 spec. Reviewed-by: Dave Airlie --- diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp index 8a3b175b63b..9f0f578be86 100644 --- a/src/compiler/glsl/ast_type.cpp +++ b/src/compiler/glsl/ast_type.cpp @@ -359,6 +359,8 @@ ast_type_qualifier::merge_out_qualifier(YYLTYPE *loc, { void *mem_ctx = state; const bool r = this->merge_qualifier(loc, state, q, false); + ast_type_qualifier valid_out_mask; + valid_out_mask.flags.i = 0; if (state->stage == MESA_SHADER_GEOMETRY) { if (q.flags.q.prim_type) { @@ -377,20 +379,47 @@ ast_type_qualifier::merge_out_qualifier(YYLTYPE *loc, /* Allow future assigments of global out's stream id value */ this->flags.q.explicit_stream = 0; + + valid_out_mask.flags.q.stream = 1; + valid_out_mask.flags.q.explicit_stream = 1; + valid_out_mask.flags.q.explicit_xfb_buffer = 1; + valid_out_mask.flags.q.xfb_buffer = 1; + valid_out_mask.flags.q.explicit_xfb_stride = 1; + valid_out_mask.flags.q.xfb_stride = 1; + valid_out_mask.flags.q.max_vertices = 1; + valid_out_mask.flags.q.prim_type = 1; } else if (state->stage == MESA_SHADER_TESS_CTRL) { if (create_node) { node = new(mem_ctx) ast_tcs_output_layout(*loc); } - } else if (!(state->stage == MESA_SHADER_TESS_EVAL || - state->stage == MESA_SHADER_VERTEX)) { + valid_out_mask.flags.q.vertices = 1; + valid_out_mask.flags.q.explicit_xfb_buffer = 1; + valid_out_mask.flags.q.xfb_buffer = 1; + valid_out_mask.flags.q.explicit_xfb_stride = 1; + valid_out_mask.flags.q.xfb_stride = 1; + } else if (state->stage == MESA_SHADER_TESS_EVAL || + state->stage == MESA_SHADER_VERTEX) { + valid_out_mask.flags.q.explicit_xfb_buffer = 1; + valid_out_mask.flags.q.xfb_buffer = 1; + valid_out_mask.flags.q.explicit_xfb_stride = 1; + valid_out_mask.flags.q.xfb_stride = 1; + } else { _mesa_glsl_error(loc, state, "out layout qualifiers only valid in " "geometry, tessellation and vertex shaders"); + return false; } /* Allow future assigments of global out's */ this->flags.q.explicit_xfb_buffer = 0; this->flags.q.explicit_xfb_stride = 0; + /* Generate an error when invalid input layout qualifiers are used. */ + if ((q.flags.i & ~valid_out_mask.flags.i) != 0) { + _mesa_glsl_error(loc, state, + "invalid output layout qualifiers used"); + return false; + } + return r; }