From: Kenneth Graunke Date: Wed, 7 May 2014 21:35:42 +0000 (-0700) Subject: mesa: Fix MaxNumLayers for 1D array textures. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5c399ca8e4ccae509a5116b3b9f41634a7ca4322;p=mesa.git mesa: Fix MaxNumLayers for 1D array textures. 1D array targets store the number of slices in the Height field. Cc: "10.2 10.1 10.0" Signed-off-by: Kenneth Graunke Reviewed-by: Brian Paul Reviewed-by: Marek Olšák Reviewed-by: Jordan Justen --- diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index ca16ae1ec7e..97538bc7b29 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -1058,6 +1058,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, if (att->Layered) { if (att_tex_target == GL_TEXTURE_CUBE_MAP) att_layer_count = 6; + else if (att_tex_target == GL_TEXTURE_1D_ARRAY) + att_layer_count = att->Renderbuffer->Height; else att_layer_count = att->Renderbuffer->Depth; } else {