From: Ian Romanick Date: Tue, 10 Sep 2013 17:16:57 +0000 (-0500) Subject: glsl: Remove glsl_parser_state MaxVaryingFloats field X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5d6b0e7f1b1d8eaaded76964989a7adf4ed71662;p=mesa.git glsl: Remove glsl_parser_state MaxVaryingFloats field Pull the data directly from the context like the other varying related limits. The parser state shadow copies were added back when the parser state didn't have a pointer to the context. There's no reason to do it now days. Signed-off-by: Ian Romanick Reviewed-by: Paul Berry --- diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index a75bb6ddab4..cb970fba314 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -501,7 +501,8 @@ builtin_variable_generator::generate_constants() add_const("gl_MaxFragmentInputVectors", state->ctx->Const.FragmentProgram.MaxInputComponents / 4); } else { - add_const("gl_MaxVaryingVectors", state->Const.MaxVaryingFloats / 4); + add_const("gl_MaxVaryingVectors", + state->ctx->Const.MaxVarying); } } else { add_const("gl_MaxVertexUniformComponents", @@ -510,7 +511,7 @@ builtin_variable_generator::generate_constants() /* Note: gl_MaxVaryingFloats was deprecated in GLSL 1.30+, but not * removed */ - add_const("gl_MaxVaryingFloats", state->Const.MaxVaryingFloats); + add_const("gl_MaxVaryingFloats", state->ctx->Const.MaxVarying * 4); add_const("gl_MaxFragmentUniformComponents", state->Const.MaxFragmentUniformComponents); @@ -531,7 +532,7 @@ builtin_variable_generator::generate_constants() if (state->is_version(130, 0)) { add_const("gl_MaxClipDistances", state->Const.MaxClipPlanes); - add_const("gl_MaxVaryingComponents", state->Const.MaxVaryingFloats); + add_const("gl_MaxVaryingComponents", state->ctx->Const.MaxVarying * 4); } if (compatibility) { diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index ad85db9e307..f1cabf4be4c 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -99,7 +99,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits; this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs; this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents; - this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4; this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits; this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits; diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index dba1a35e509..26841f54627 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -208,7 +208,6 @@ struct _mesa_glsl_parse_state { unsigned MaxTextureCoords; unsigned MaxVertexAttribs; unsigned MaxVertexUniformComponents; - unsigned MaxVaryingFloats; unsigned MaxVertexTextureImageUnits; unsigned MaxCombinedTextureImageUnits; unsigned MaxTextureImageUnits;