From: Eric Anholt Date: Mon, 13 Oct 2014 07:24:57 +0000 (+0100) Subject: vc4: Match VS outputs to FS inputs. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5d72a1c95662109b1338605da83329dd25e00859;p=mesa.git vc4: Match VS outputs to FS inputs. If the VS doesn't output a value that the FS needs, we still need to read the right contents for the remaining FS inputs, by emitting padding. And if the VS outputs something the FS doesn't need, we shouldn't put it in the VPM at all (so the code producing it can get DCEed). Fixes 77 piglit tests. --- diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h index 31dec046860..56cfc7b51fa 100644 --- a/src/gallium/drivers/vc4/vc4_context.h +++ b/src/gallium/drivers/vc4/vc4_context.h @@ -83,6 +83,7 @@ struct vc4_uncompiled_shader { }; struct vc4_compiled_shader { + uint64_t program_id; struct vc4_bo *bo; struct vc4_shader_uniform_info uniforms; @@ -91,6 +92,14 @@ struct vc4_compiled_shader { uint32_t color_inputs; uint8_t num_inputs; + + /** + * Array of the meanings of the VPM inputs this shader needs. + * + * It doesn't include those that aren't part of the VPM, like + * point/line coordinates. + */ + struct vc4_varying_semantic *input_semantics; }; struct vc4_program_stateobj { @@ -173,6 +182,7 @@ struct vc4_context { struct primconvert_context *primconvert; struct util_hash_table *fs_cache, *vs_cache; + uint64_t next_compiled_program_id; struct ra_regs *regs; unsigned int reg_class_any; diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index b7c51a7195b..455b5d7f117 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -75,6 +75,13 @@ struct vc4_fs_key { struct vc4_vs_key { struct vc4_key base; + + /** + * This is a proxy for the array of FS input semantics, which is + * larger than we would want to put in the key. + */ + uint64_t compiled_fs_id; + enum pipe_format attr_formats[8]; bool is_coord; bool per_vertex_point_size; @@ -948,13 +955,28 @@ emit_point_coord_input(struct vc4_compile *c, int attr) } static struct qreg -emit_fragment_varying(struct vc4_compile *c, int index) +emit_fragment_varying(struct vc4_compile *c, uint8_t semantic, + uint8_t index, uint8_t swizzle) { + uint32_t i = c->num_input_semantics++; struct qreg vary = { QFILE_VARY, - index + i }; + if (c->num_input_semantics >= c->input_semantics_array_size) { + c->input_semantics_array_size = + MAX2(4, c->input_semantics_array_size * 2); + + c->input_semantics = reralloc(c, c->input_semantics, + struct vc4_varying_semantic, + c->input_semantics_array_size); + } + + c->input_semantics[i].semantic = semantic; + c->input_semantics[i].index = index; + c->input_semantics[i].swizzle = swizzle; + return qir_VARY_ADD_C(c, qir_FMUL(c, vary, qir_FRAG_W(c))); } @@ -964,12 +986,11 @@ emit_fragment_input(struct vc4_compile *c, int attr, { for (int i = 0; i < 4; i++) { c->inputs[attr * 4 + i] = - emit_fragment_varying(c, attr * 4 + i); + emit_fragment_varying(c, + decl->Semantic.Name, + decl->Semantic.Index, + i); c->num_inputs++; - - if (decl->Semantic.Name == TGSI_SEMANTIC_COLOR || - decl->Semantic.Name == TGSI_SEMANTIC_BCOLOR) - c->color_inputs |= 1 << i; } } @@ -1027,10 +1048,26 @@ emit_tgsi_declaration(struct vc4_compile *c, } break; - case TGSI_FILE_OUTPUT: + case TGSI_FILE_OUTPUT: { + uint32_t old_array_size = c->outputs_array_size; resize_qreg_array(c, &c->outputs, &c->outputs_array_size, (decl->Range.Last + 1) * 4); + if (old_array_size != c->outputs_array_size) { + c->output_semantics = reralloc(c, + c->output_semantics, + struct vc4_varying_semantic, + c->outputs_array_size); + } + + struct vc4_varying_semantic *sem = + &c->output_semantics[decl->Range.First * 4]; + for (int i = 0; i < 4; i++) { + sem[i].semantic = decl->Semantic.Name; + sem[i].index = decl->Semantic.Index; + sem[i].swizzle = i; + } + switch (decl->Semantic.Name) { case TGSI_SEMANTIC_POSITION: c->output_position_index = decl->Range.First * 4; @@ -1045,6 +1082,7 @@ emit_tgsi_declaration(struct vc4_compile *c, break; } + } } static void @@ -1568,7 +1606,9 @@ emit_point_size_write(struct vc4_compile *c) } static void -emit_vert_end(struct vc4_compile *c) +emit_vert_end(struct vc4_compile *c, + struct vc4_varying_semantic *fs_inputs, + uint32_t num_fs_inputs) { struct qreg rcp_w = qir_RCP(c, c->outputs[3]); @@ -1578,8 +1618,24 @@ emit_vert_end(struct vc4_compile *c) if (c->vs_key->per_vertex_point_size) emit_point_size_write(c); - for (int i = 4; i < c->num_outputs; i++) { - qir_VPM_WRITE(c, c->outputs[i]); + for (int i = 0; i < num_fs_inputs; i++) { + struct vc4_varying_semantic *input = &fs_inputs[i]; + int j; + for (j = 0; j < c->num_outputs; j++) { + struct vc4_varying_semantic *output = + &c->output_semantics[j]; + if (input->semantic == output->semantic && + input->index == output->index && + input->swizzle == output->swizzle) { + qir_VPM_WRITE(c, c->outputs[j]); + break; + } + } + /* Emit padding if we didn't find a declared VS output for + * this FS input. + */ + if (j == c->num_outputs) + qir_VPM_WRITE(c, qir_uniform_f(c, 0.0)); } } @@ -1613,10 +1669,10 @@ vc4_shader_tgsi_to_qir(struct vc4_context *vc4, enum qstage stage, case QSTAGE_FRAG: c->fs_key = (struct vc4_fs_key *)key; if (c->fs_key->is_points) { - c->point_x = emit_fragment_varying(c, 0); - c->point_y = emit_fragment_varying(c, 0); + c->point_x = emit_fragment_varying(c, ~0, ~0, 0); + c->point_y = emit_fragment_varying(c, ~0, ~0, 0); } else if (c->fs_key->is_lines) { - c->line_x = emit_fragment_varying(c, 0); + c->line_x = emit_fragment_varying(c, ~0, ~0, 0); } break; case QSTAGE_VERT: @@ -1684,7 +1740,9 @@ vc4_shader_tgsi_to_qir(struct vc4_context *vc4, enum qstage stage, emit_frag_end(c); break; case QSTAGE_VERT: - emit_vert_end(c); + emit_vert_end(c, + vc4->prog.fs->input_semantics, + vc4->prog.fs->num_inputs); break; case QSTAGE_COORD: emit_coord_end(c); @@ -1782,8 +1840,28 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage, struct vc4_compile *c = vc4_shader_tgsi_to_qir(vc4, stage, key); shader = rzalloc(NULL, struct vc4_compiled_shader); - shader->num_inputs = c->num_inputs; - shader->color_inputs = c->color_inputs; + shader->program_id = vc4->next_compiled_program_id++; + if (stage == QSTAGE_FRAG) { + shader->input_semantics = ralloc_array(shader, + struct vc4_varying_semantic, + c->num_input_semantics); + + for (int i = 0; i < c->num_input_semantics; i++) { + struct vc4_varying_semantic *sem = &c->input_semantics[i]; + + /* Skip non-VS-output inputs. */ + if (sem->semantic == (uint8_t)~0) + continue; + + if (sem->semantic == TGSI_SEMANTIC_COLOR) + shader->color_inputs |= (1 << shader->num_inputs); + shader->input_semantics[shader->num_inputs] = *sem; + shader->num_inputs++; + } + } else { + shader->num_inputs = c->num_inputs; + } + copy_uniform_state_to_shader(shader, c); shader->bo = vc4_bo_alloc_mem(vc4->screen, c->qpu_insts, c->qpu_inst_count * sizeof(uint64_t), @@ -1898,6 +1976,7 @@ vc4_update_compiled_vs(struct vc4_context *vc4, uint8_t prim_mode) memset(key, 0, sizeof(*key)); vc4_setup_shared_key(&key->base, &vc4->verttex); key->base.shader_state = vc4->prog.bind_vs; + key->compiled_fs_id = vc4->prog.fs->program_id; for (int i = 0; i < ARRAY_SIZE(key->attr_formats); i++) key->attr_formats[i] = vc4->vtx->pipe[i].src_format; diff --git a/src/gallium/drivers/vc4/vc4_qir.h b/src/gallium/drivers/vc4/vc4_qir.h index 67355bb05a4..0e4b78c02b6 100644 --- a/src/gallium/drivers/vc4/vc4_qir.h +++ b/src/gallium/drivers/vc4/vc4_qir.h @@ -216,9 +216,21 @@ enum quniform_contents { QUNIFORM_ALPHA_REF, }; +struct vc4_varying_semantic { + uint8_t semantic; + uint8_t index; + uint8_t swizzle; +}; + struct vc4_compile { + struct vc4_context *vc4; struct tgsi_parse_context parser; struct qreg *temps; + /** + * Inputs to the shader, arranged by TGSI declaration order. + * + * Not all fragment shader QFILE_VARY reads are present in this array. + */ struct qreg *inputs; struct qreg *outputs; struct qreg *consts; @@ -231,6 +243,23 @@ struct vc4_compile { struct qreg line_x, point_x, point_y; struct qreg discard; + /** + * Array of the TGSI semantics of all FS QFILE_VARY reads. + * + * This includes those that aren't part of the VPM varyings, like + * point/line coordinates. + */ + struct vc4_varying_semantic *input_semantics; + uint32_t num_input_semantics; + uint32_t input_semantics_array_size; + + /** + * An entry per outputs[] in the VS indicating what the semantic of + * the output is. Used to emit from the VS in the order that the FS + * needs. + */ + struct vc4_varying_semantic *output_semantics; + struct pipe_shader_state *shader_state; struct vc4_key *key; struct vc4_fs_key *fs_key; @@ -257,7 +286,6 @@ struct vc4_compile { uint32_t qpu_inst_count; uint32_t qpu_inst_size; uint32_t num_inputs; - uint32_t color_inputs; }; struct vc4_compile *qir_compile_init(void);