From: Keith Whitwell Date: Mon, 27 Apr 2009 13:42:23 +0000 (+0100) Subject: mesa/st: fix incorrect face, level in compress_with_blit X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5ed7764fd6354da8e2be15d6fb724c2d6be9be4a;p=mesa.git mesa/st: fix incorrect face, level in compress_with_blit We were incorrectly applying the destination texture face and level when requesting a transfer to the temporary texture, which has only one face and level. This would obviously cause problems uploading to compressed cube and mipmap textures. --- diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index c3e990e0775..aeb75117ec3 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -418,7 +418,6 @@ compress_with_blit(GLcontext * ctx, const GLuint dstImageOffsets[1] = {0}; struct st_texture_image *stImage = st_texture_image(texImage); struct pipe_screen *screen = ctx->st->pipe->screen; - const GLuint face = _mesa_tex_target_to_face(target); const struct gl_texture_format *mesa_format; struct pipe_texture templ; struct pipe_texture *src_tex; @@ -467,7 +466,7 @@ compress_with_blit(GLcontext * ctx, /* Put user's tex data into the temporary texture */ tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx), src_tex, - face, level, 0, + 0, 0, 0, /* face, level are zero */ PIPE_TRANSFER_WRITE, 0, 0, width, height); /* x, y, w, h */ map = screen->transfer_map(screen, tex_xfer);