From: Brian Paul Date: Wed, 15 Oct 2008 17:59:34 +0000 (-0600) Subject: gallium: fix the shader-rebind test in softpipe, as was done for the draw module. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5f76a77b319b4b66001dea4bcfccd0484aed82f5;p=mesa.git gallium: fix the shader-rebind test in softpipe, as was done for the draw module. --- diff --git a/src/gallium/drivers/softpipe/sp_fs_exec.c b/src/gallium/drivers/softpipe/sp_fs_exec.c index 89429c100e1..6280f0701d7 100644 --- a/src/gallium/drivers/softpipe/sp_fs_exec.c +++ b/src/gallium/drivers/softpipe/sp_fs_exec.c @@ -42,7 +42,6 @@ struct sp_exec_fragment_shader { struct sp_fragment_shader base; - const struct tgsi_token *machine_tokens; }; @@ -102,13 +101,11 @@ exec_prepare( const struct sp_fragment_shader *base, * Bind tokens/shader to the interpreter's machine state. * Avoid redundant binding. */ - /* XXX revisit this */ - if (1 /* spefs->machine_tokens != base->shader.tokens*/) { + if (machine->Tokens != base->shader.tokens) { tgsi_exec_machine_bind_shader( machine, base->shader.tokens, PIPE_MAX_SAMPLERS, samplers ); - spefs->machine_tokens = base->shader.tokens; } }