From: Eric Anholt Date: Wed, 26 Oct 2005 10:46:49 +0000 (+0000) Subject: Fix the RGB order of the specular color emit, and turn GL_EXT_secondary_color X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5f79025e0d3a416dd8428f75612da93283775778;p=mesa.git Fix the RGB order of the specular color emit, and turn GL_EXT_secondary_color back on. Tested using seccolor modified to use the blue channel instead of green, since green stays in the same place across RGB/BGR mistakes. Also hook in UpdateSpecular on COLOR_EXT change, which might have resulted in missing statechanges before. --- diff --git a/src/mesa/drivers/dri/r128/r128_context.c b/src/mesa/drivers/dri/r128/r128_context.c index 986be35c9d1..7909951f0ba 100644 --- a/src/mesa/drivers/dri/r128/r128_context.c +++ b/src/mesa/drivers/dri/r128/r128_context.c @@ -68,8 +68,9 @@ int R128_DEBUG = 0; #define need_GL_ARB_multisample #define need_GL_ARB_texture_compression -#define need_GL_EXT_fog_coord #define need_GL_EXT_blend_minmax +#define need_GL_EXT_fog_coord +#define need_GL_EXT_secondary_color #include "extension_helper.h" const struct dri_extension card_extensions[] = @@ -82,6 +83,7 @@ const struct dri_extension card_extensions[] = { "GL_EXT_blend_subtract", GL_EXT_blend_minmax_functions }, { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, { "GL_EXT_texture_edge_clamp", NULL }, + { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, { "GL_MESA_ycbcr_texture", NULL }, { "GL_NV_blend_square", NULL }, { "GL_SGIS_generate_mipmap", NULL }, diff --git a/src/mesa/drivers/dri/r128/r128_state.c b/src/mesa/drivers/dri/r128/r128_state.c index 7da3a081904..f6c6504566b 100644 --- a/src/mesa/drivers/dri/r128/r128_state.c +++ b/src/mesa/drivers/dri/r128/r128_state.c @@ -545,34 +545,20 @@ static void updateSpecularLighting( GLcontext *ctx ) r128ContextPtr rmesa = R128_CONTEXT(ctx); GLuint t = rmesa->setup.tex_cntl_c; - if ( ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR && - ctx->Light.Enabled) { - /* XXX separate specular color just doesn't seem to work as it should. - * For now, we fall back to s/w rendering whenever separate specular - * is enabled. - */ -#if 0 + if ( NEED_SECONDARY_COLOR( ctx ) ) { if (ctx->Light.ShadeModel == GL_FLAT) { /* R128 can't do flat-shaded separate specular */ t &= ~R128_SPEC_LIGHT_ENABLE; FALLBACK( rmesa, R128_FALLBACK_SEP_SPECULAR, GL_TRUE ); - /*printf("%s fallback sep spec\n", __FUNCTION__);*/ } else { t |= R128_SPEC_LIGHT_ENABLE; FALLBACK( rmesa, R128_FALLBACK_SEP_SPECULAR, GL_FALSE ); - /*printf("%s enable sep spec\n", __FUNCTION__);*/ } -#else - t &= ~R128_SPEC_LIGHT_ENABLE; - FALLBACK( rmesa, R128_FALLBACK_SEP_SPECULAR, GL_TRUE ); - /*printf("%s fallback sep spec\n", __FUNCTION__);*/ -#endif } else { t &= ~R128_SPEC_LIGHT_ENABLE; FALLBACK( rmesa, R128_FALLBACK_SEP_SPECULAR, GL_FALSE ); - /*printf("%s disable sep spec\n", __FUNCTION__);*/ } if ( rmesa->setup.tex_cntl_c != t ) { @@ -855,6 +841,7 @@ static void r128DDEnable( GLcontext *ctx, GLenum cap, GLboolean state ) break; case GL_LIGHTING: + case GL_COLOR_SUM_EXT: updateSpecularLighting(ctx); break; diff --git a/src/mesa/drivers/dri/r128/r128_tris.c b/src/mesa/drivers/dri/r128/r128_tris.c index c12ad0ccb0b..64f54682b6e 100644 --- a/src/mesa/drivers/dri/r128/r128_tris.c +++ b/src/mesa/drivers/dri/r128/r128_tris.c @@ -595,7 +595,7 @@ static void r128RenderStart( GLcontext *ctx ) #if MESA_LITTLE_ENDIAN if ( index & _TNL_BIT_COLOR1) { rmesa->specoffset = offset; - EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, + EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, R128_CCE_VC_FRMT_SPEC_FRGB, 3 ); } else EMIT_PAD( 3 );